Image recognition, object detection, video understanding, and 3D vision
We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.
Scene-level point cloud understanding remains challenging due to diverse geometries, imbalanced category distributions, and highly varied spatial layouts. Existing methods improve object-level performance but rely on static network parameters during inference, limiting their adaptability to dynamic scene data. We propose PointTPA, a Test-time Parameter Adaptation framework that generates input-aware network parameters for scene-level point clouds. PointTPA adopts a Serialization-based Neighborhood Grouping (SNG) to form locally coherent patches and a Dynamic Parameter Projector (DPP) to produce patch-wise adaptive weights, enabling the backbone to adjust its behavior according to scene-specific variations while maintaining a low parameter overhead. Integrated into the PTv3 structure, PointTPA demonstrates strong parameter efficiency by introducing two lightweight modules of less than 2% of the backbone's parameters. Despite this minimal parameter overhead, PointTPA achieves 78.4% mIoU on ScanNet validation, surpassing existing parameter-efficient fine-tuning (PEFT) methods across multiple benchmarks, highlighting the efficacy of our test-time dynamic network parameter adaptation mechanism in enhancing 3D scene understanding. The code is available at https://github.com/H-EmbodVis/PointTPA.
Local feature matching has long been a fundamental component of 3D vision systems such as Structure-from-Motion (SfM), yet progress has lagged behind the rapid advances of modern data-driven approaches. The newer approaches, such as feed-forward reconstruction models, have benefited extensively from scaling dataset sizes, whereas local feature matching models are still only trained on a few mid-sized datasets. In this paper, we revisit local feature matching from a data-driven perspective. In our approach, which we call LoMa, we combine large and diverse data mixtures, modern training recipes, scaled model capacity, and scaled compute, resulting in remarkable gains in performance. Since current standard benchmarks mainly rely on collecting sparse views from successful 3D reconstructions, the evaluation of progress in feature matching has been limited to relatively easy image pairs. To address the resulting saturation of benchmarks, we collect 1000 highly challenging image pairs from internet data into a new dataset called HardMatch. Ground truth correspondences for HardMatch are obtained via manual annotation by the authors. In our extensive benchmarking suite, we find that LoMa makes outstanding progress across the board, outperforming the state-of-the-art method ALIKED+LightGlue by +18.6 mAA on HardMatch, +29.5 mAA on WxBS, +21.4 (1m, 10$^\circ$) on InLoc, +24.2 AUC on RUBIK, and +12.4 mAA on IMC 2022. We release our code and models publicly at https://github.com/davnords/LoMa.
Most vision-language models (VLMs) apply a large language model (LLM) as the decoder, where the response tokens are generated sequentially through autoregression. Therefore, the number of output tokens can be the bottleneck of the end-to-end latency. However, different models may require vastly different numbers of output tokens to achieve comparable performance. In this work, we conduct a comprehensive analysis of the latency across different components of VLMs on simulated data. The experiment shows that a large model with fewer output tokens can be more efficient than a small model with a long output sequence. The empirical study on diverse real-world benchmarks confirms the observation that a large model can achieve better or comparable performance as a small model with significantly fewer output tokens. To leverage the efficiency of large models, we propose a multi-agent inference framework that keeps large models with short responses but transfers the key reasoning tokens from the small model when necessary. The comparison on benchmark tasks demonstrates that by reusing the reasoning tokens from small models, it can help approach the performance of a large model with its own reasoning, which confirms the effectiveness of our proposal.
In this paper, we explore the design space of procedural rules for multi-view stereo (MVS). We demonstrate that we can generate effective training data using SimpleProc: a new, fully procedural generator driven by a very small set of rules using Non-Uniform Rational Basis Splines (NURBS), as well as basic displacement and texture patterns. At a modest scale of 8,000 images, our approach achieves superior results compared to manually curated images (at the same scale) sourced from games and real-world objects. When scaled to 352,000 images, our method yields performance comparable to--and in several benchmarks, exceeding--models trained on over 692,000 manually curated images. The source code and the data are available at https://github.com/princeton-vl/SimpleProc.
Pre-trained diffusion models have enabled significant advancements in All-in-One Restoration (AiOR), offering improved perceptual quality and generalization. However, diffusion-based restoration methods primarily rely on fine-tuning or Control-Net style modules to leverage the pre-trained diffusion model's priors for AiOR. In this work, we show that these pre-trained diffusion models inherently possess restoration behavior, which can be unlocked by directly learning prompt embeddings at the output of the text encoder. Interestingly, this behavior is largely inaccessible through text prompts and text-token embedding optimization. Furthermore, we observe that naive prompt learning is unstable because the forward noising process using degraded images is misaligned with the reverse sampling trajectory. To resolve this, we train prompts within a diffusion bridge formulation that aligns training and inference dynamics, enforcing a coherent denoising path from noisy degraded states to clean images. Building on these insights, we introduce our lightweight learned prompts on the pre-trained WAN video model and FLUX image models, converting them into high-performing restoration models. Extensive experiments demonstrate that our approach achieves competitive performance and generalization across diverse degradations, while avoiding fine-tuning and restoration-specific control modules.
What does it take to build a visual reasoner that works across charts, science, spatial understanding, and open-ended tasks? The strongest vision-language models (VLMs) show such broad visual reasoning is within reach, but the recipe behind them remains unclear, locked behind proprietary reinforcement learning (RL) pipelines with non-public data. We introduce Vero, a family of fully open VLMs that matches or exceeds existing open-weight models across diverse visual reasoning tasks. We scale RL data and rewards across six broad task categories, constructing Vero-600K, a 600K-sample dataset from 59 datasets, and designing task-routed rewards that handle heterogeneous answer formats. Vero achieves state-of-the-art performance, improving over four base models by 3.6-5.3 points on average across VeroEval, our suite of 30 challenging benchmarks. Starting from Qwen3-VL-8B-Instruct, Vero outperforms Qwen3-VL-8B-Thinking on 23 of 30 benchmarks without additional proprietary thinking data. When trained from the same base model, Vero-600K exceeds existing RL datasets across task categories. Systematic ablations reveal that different task categories elicit qualitatively distinct reasoning patterns that transfer poorly in isolation, suggesting that broad data coverage is the primary driver of strong RL scaling. All data, code, and models are released.
Anticipating diverse future states is a central challenge in video world modeling. Discriminative world models produce a deterministic prediction that implicitly averages over possible futures, while existing generative world models remain computationally expensive. Recent work demonstrates that predicting the future in the feature space of a vision foundation model (VFM), rather than a latent space optimized for pixel reconstruction, requires significantly fewer world model parameters. However, most such approaches remain discriminative. In this work, we introduce DeltaTok, a tokenizer that encodes the VFM feature difference between consecutive frames into a single continuous "delta" token, and DeltaWorld, a generative world model operating on these tokens to efficiently generate diverse plausible futures. Delta tokens reduce video from a three-dimensional spatio-temporal representation to a one-dimensional temporal sequence, for example yielding a 1,024x token reduction with 512x512 frames. This compact representation enables tractable multi-hypothesis training, where many futures are generated in parallel and only the best is supervised. At inference, this leads to diverse predictions in a single forward pass. Experiments on dense forecasting tasks demonstrate that DeltaWorld forecasts futures that more closely align with real-world outcomes, while having over 35x fewer parameters and using 2,000x fewer FLOPs than existing generative world models. Code and weights: https://deltatok.github.io.
Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.
We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI (e.g., ChatGPT) or gaze-based selection (e.g., GazePointAR), ClickAIXR integrates an on-device vision-language model (VLM) with a controller-based object selection paradigm, enabling users to precisely click on real-world objects in XR. Once selected, the object image is processed locally by the VLM to answer natural language questions through both text and speech. This object-centered interaction reduces ambiguity inherent in gaze- or voice-only interfaces and improves transparency by performing all inference on-device, addressing concerns around privacy and latency. We implemented ClickAIXR in the Magic Leap SDK (C API) with ONNX-based local VLM inference. We conducted a user study comparing ClickAIXR with Gemini 2.5 Flash and ChatGPT 5, evaluating usability, trust, and user satisfaction. Results show that latency is moderate and user experience is acceptable. Our findings demonstrate the potential of click-based object selection combined with on-device AI to advance trustworthy, privacy-preserving XR interactions. The source code and supplementary materials are available at: nanovis.org/ClickAIXR.html
Coworking AI agents operating within local file systems are rapidly emerging as a paradigm in human-AI interaction; however, effective personalization remains limited by severe data constraints, as strict privacy barriers and the difficulty of jointly collecting multimodal real-world traces prevent scalable training and evaluation, and existing methods remain interaction-centric while overlooking dense behavioral traces in file-system operations; to address this gap, we propose FileGram, a comprehensive framework that grounds agent memory and personalization in file-system behavioral traces, comprising three core components: (1) FileGramEngine, a scalable persona-driven data engine that simulates realistic workflows and generates fine-grained multimodal action sequences at scale; (2) FileGramBench, a diagnostic benchmark grounded in file-system behavioral traces for evaluating memory systems on profile reconstruction, trace disentanglement, persona drift detection, and multimodal grounding; and (3) FileGramOS, a bottom-up memory architecture that builds user profiles directly from atomic actions and content deltas rather than dialogue summaries, encoding these traces into procedural, semantic, and episodic channels with query-time abstraction; extensive experiments show that FileGramBench remains challenging for state-of-the-art memory systems and that FileGramEngine and FileGramOS are effective, and by open-sourcing the framework, we hope to support future research on personalized memory-centric file-system agents.
Ensuring safety in autonomous driving requires scalable generation of realistic, controllable driving scenes beyond what real-world testing provides. Yet existing instruction guided image editors, trained on object-centric or artistic data, struggle with dense, safety-critical driving layouts. We propose HorizonWeaver, which tackles three fundamental challenges in driving scene editing: (1) multi-level granularity, requiring coherent object- and scene-level edits in dense environments; (2) rich high-level semantics, preserving diverse objects while following detailed instructions; and (3) ubiquitous domain shifts, handling changes in climate, layout, and traffic across unseen environments. The core of HorizonWeaver is a set of complementary contributions across data, model, and training: (1) Data: Large-scale dataset generation, where we build a paired real/synthetic dataset from Boreas, nuScenes, and Argoverse2 to improve generalization; (2) Model: Language-Guided Masks for fine-grained editing, where semantics-enriched masks and prompts enable precise, language-guided edits; and (3) Training: Content preservation and instruction alignment, where joint losses enforce scene consistency and instruction fidelity. Together, HorizonWeaver provides a scalable framework for photorealistic, instruction-driven editing of complex driving scenes, collecting 255K images across 13 editing categories and outperforming prior methods in L1, CLIP, and DINO metrics, achieving +46.4% user preference and improving BEV segmentation IoU by +33%. Project page: https://msoroco.github.io/horizonweaver/
Video mashup creation represents a complex video editing paradigm that recomposes existing footage to craft engaging audio-visual experiences, demanding intricate orchestration across semantic, visual, and auditory dimensions and multiple levels. However, existing automated editing frameworks often overlook the cross-level multimodal orchestration to achieve professional-grade fluidity, resulting in disjointed sequences with abrupt visual transitions and musical misalignment. To address this, we formulate video mashup creation as a Multimodal Coherency Satisfaction Problem (MMCSP) and propose the DIRECT framework. Simulating a professional production pipeline, our hierarchical multi-agent framework decomposes the challenge into three cascade levels: the Screenwriter for source-aware global structural anchoring, the Director for instantiating adaptive editing intent and guidance, and the Editor for intent-guided shot sequence editing with fine-grained optimization. We further introduce Mashup-Bench, a comprehensive benchmark with tailored metrics for visual continuity and auditory alignment. Extensive experiments demonstrate that DIRECT significantly outperforms state-of-the-art baselines in both objective metrics and human subjective evaluation. Project page and code: https://github.com/AK-DREAM/DIRECT
Large vision-language models (LVLMs) achieve strong performance on visual reasoning tasks but remain highly susceptible to hallucination. Existing detection methods predominantly rely on coarse, whole-image measures of how an object token relates to the input image. This global strategy is limited: hallucinated tokens may exhibit weak but widely scattered correlations across many local regions, which aggregate into deceptively high overall relevance, thus evading the current global hallucination detectors. We begin with a simple yet critical observation: a faithful object token must be strongly grounded in a specific image region. Building on this insight, we introduce a patch-level hallucination detection framework that examines fine-grained token-level interactions across model layers. Our analysis uncovers two characteristic signatures of hallucinated tokens: (i) they yield diffuse, non-localized attention patterns, in contrast to the compact, well-focused attention seen in faithful tokens; and (ii) they fail to exhibit meaningful semantic alignment with any visual region. Guided by these findings, we develop a lightweight and interpretable detection method that leverages patch-level statistical features, combined with hidden-layer representations. Our approach achieves up to 90% accuracy in token-level hallucination detection, demonstrating the superiority of fine-grained structural analysis for detecting hallucinations.
Automatic residential floorplan generation has long been a central challenge bridging architecture and computer graphics, aiming to make spatial design more efficient and accessible. While early methods based on constraint satisfaction or combinatorial optimization ensure feasibility, they lack diversity and flexibility. Recent generative models achieve promising results but struggle to generalize across heterogeneous conditional tasks, such as generation from site boundaries, room adjacency graphs, or partial layouts, due to their suboptimal representations. To address this gap, we introduce Floorplan Markup Language (FML), a general representation that encodes floorplan information within a single structured grammar, which casts the entire floorplan generation problem into a next token prediction task. Leveraging FML, we develop a transformer-based generative model, FMLM, capable of producing high-fidelity and functional floorplans under diverse conditions. Comprehensive experiments on the RPLAN dataset demonstrate that FMLM, despite being a single model, surpasses the previous task-specific state-of-the-art methods.
The integration of Vision-Language Models (VLMs) into autonomous driving promises to solve long-tail scenarios, but this paradigm faces the critical and unaddressed challenge of catastrophic forgetting. The very fine-tuning process used to adapt these models to driving-specific data simultaneously erodes their invaluable pre-trained world knowledge, creating a self-defeating paradox that undermines the core reason for their use. This paper provides the first systematic investigation into this phenomenon. We introduce a new large-scale dataset of 180K scenes, which enables the first-ever benchmark specifically designed to quantify catastrophic forgetting in autonomous driving. Our analysis reveals that existing methods suffer from significant knowledge degradation. To address this, we propose the Drive Expert Adapter (DEA), a novel framework that circumvents this trade-off by shifting adaptation from the weight space to the prompt space. DEA dynamically routes inference through different knowledge experts based on scene-specific cues, enhancing driving-task performance without corrupting the model's foundational parameters. Extensive experiments demonstrate that our approach not only achieves state-of-the-art results on driving tasks but also effectively mitigates catastrophic forgetting, preserving the essential generalization capabilities that make VLMs a transformative force for autonomous systems. Data and model are released at FidelityDrivingBench.
Human-object-scene interactions (HOSI) generation has broad applications in embodied AI, simulation, and animation. Unlike human-object interaction (HOI) and human-scene interaction (HSI), HOSI generation requires reasoning over dynamic object-scene changes, yet suffers from limited annotated data. To address these issues, we propose a coarse-to-fine instruction-conditioned interaction generation framework that is explicitly aligned with the iterative denoising process of a consistency model. In particular, we adopt a dynamic perception strategy that leverages trajectories from the preceding refinement to update scene context and condition subsequent refinement at each denoising step of consistency model, yielding consistent interactions. To further reduce physical artifacts, we introduce a bump-aware guidance that mitigates collisions and penetrations during sampling without requiring fine-grained scene geometry, enabling real-time generation. To overcome data scarcity, we design a hybrid training startegy that synthesizes pseudo-HOSI samples by injecting voxelized scene occupancy into HOI datasets and jointly trains with high-fidelity HSI data, allowing interaction learning while preserving realistic scene awareness. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both HOSI and HOI generation, and strong generalization to unseen scenes. Project page: https://yudezou.github.io/InfBaGel-page/
Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.
Robotic Vision-Language-Action (VLA) models generalize well for open-ended manipulation, but their perception is fragile under sensing-stage degradations such as extreme low light, motion blur, and black clipping. We present E-VLA, an event-augmented VLA framework that improves manipulation robustness when conventional frame-based vision becomes unreliable. Instead of reconstructing images from events, E-VLA directly leverages motion and structural cues in event streams to preserve semantic perception and perception-action consistency under adverse conditions. We build an open-source teleoperation platform with a DAVIS346 event camera and collect a real-world synchronized RGB-event-action manipulation dataset across diverse tasks and illumination settings. We also propose lightweight, pretrained-compatible event integration strategies and study event windowing and fusion for stable deployment. Experiments show that even a simple parameter-free fusion, i.e., overlaying accumulated event maps onto RGB images, could substantially improve robustness in dark and blur-heavy scenes: on Pick-Place at 20 lux, success increases from 0% (image-only) to 60% with overlay fusion and to 90% with our event adapter; under severe motion blur (1000 ms exposure), Pick-Place improves from 0% to 20-25%, and Sorting from 5% to 32.5%. Overall, E-VLA provides systematic evidence that event-driven perception can be effectively integrated into VLA models, pointing toward robust embodied intelligence beyond conventional frame-based imaging. Code and dataset will be available at https://github.com/JJayzee/E-VLA.
Accurate 3D object detection for autonomous driving requires complementary sensors. Cameras provide dense semantics but unreliable depth, while millimeter-wave radar offers precise range and velocity measurements with sparse geometry. We propose MMF-BEV, a radar-camera BEV fusion framework that leverages deformable attention for cross-modal feature alignment on the View-of-Delft (VoD) 4D radar dataset [1]. MMF-BEV builds a BEVDepth [2] camera branch and a RadarBEVNet [3] radar branch, each enhanced with Deformable Self-Attention, and fuses them via a Deformable Cross-Attention module. We evaluate three configurations: camera-only, radar-only, and hybrid fusion. A sensor contribution analysis quantifies per-distance modality weighting, providing interpretable evidence of sensor complementarity. A two-stage training strategy - pre-training the camera branch with depth supervision, then jointly training radar and fusion modules stabilizes learning. Experiments on VoD show that MMF-BEV consistently outperforms unimodal baselines and achieves competitive results against prior fusion methods across all object classes in both the full annotated area and near-range Region of Interest.