Image recognition, object detection, video understanding, and 3D vision
Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.
Visual correspondence across image-to-image (2D-2D), image-to-point cloud (2D-3D), and point cloud-to-point cloud (3D-3D) geometric matching forms the foundation for numerous 3D vision tasks. Despite sharing a similar problem structure, current methods use task-specific designs with separate models for each modality combination. We present UniCorrn, the first correspondence model with shared weights that unifies geometric matching across all three tasks. Our key insight is that Transformer attention naturally captures cross-modal feature similarity. We propose a dual-stream decoder that maintains separate appearance and positional feature streams. This design enables end-to-end learning through stack-able layers while supporting flexible query-based correspondence estimation across heterogeneous modalities. Our architecture employs modality-specific backbones followed by shared encoder and decoder components, trained jointly on diverse data combining pseudo point clouds from depth maps with real 3D correspondence annotations. UniCorrn achieves competitive performance on 2D-2D matching and surpasses prior state-of-the-art by 8% on 7Scenes (2D-3D) and 10% on 3DLoMatch (3D-3D) in registration recall. Project website: https://neu-vi.github.io/UniCorrn
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.
Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can absorb. Physics-biased models therefore flatten the artistry that defines the medium or collapse under its stylistic variance. We present AniMatrix, a video generation model that targets artistic rather than physical correctness through a dual-channel conditioning mechanism and a three-step transition: redefine correctness, override the physics prior, and distinguish art from failure. First, a Production Knowledge System encodes anime as a structured taxonomy of controllable production variables (Style, Motion, Camera, VFX), and AniCaption infers these variables from pixels as directorial directives. A trainable tag encoder preserves the field-value structure of this taxonomy while a frozen T5 encoder handles free-form narrative; dual-path injection (cross-attention for fine-grained control, AdaLN modulation for global enforcement) ensures categorical directives are never diluted by open-ended text. Second, a style-motion-deformation curriculum transitions the model from near-physical motion to full anime expressiveness. Third, deformation-aware preference optimization with a domain-specific reward model separates intentional artistry from pathological collapse. On an anime-specific human evaluation with five production dimensions scored by professional animators, AniMatrix ranks first on four of five, with the largest gains over Seedance-Pro 1.0 on Prompt Understanding (+0.70, +22.4 percent) and Artistic Motion (+0.55, +16.9 percent). We will publicly release the AniMatrix model weights and inference code.
Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction that predicts pixel-aligned point maps without a complete geometry, and generative 3D reconstruction that generates complete geometry but often with poor input-alignment. We present Mix3R, a novel generative 3D reconstruction method which mixes feed-forward reconstruction and 3D generation into a single framework in an aligned manner. Mix3R generates a 3D shape in two stages: a sparse voxel generation stage and a textured geometry generation stage. Unlike pure generative methods, our first-stage generation jointly produces a coarse 3D structure (sparse voxels), per-view point maps and camera parameters aligned to that 3D structure. This is made possible by introducing a Mixture-of-Transformers architecture that inserts global self-attentions to a feed-forward reconstruction model and a 3D generative model, both pretrained on large-scale data. This design effectively retains the pretrained priors but enables better 2D-3D alignment. Based on the initial aligned generations of sparse 3D voxels and point maps, we compute an overlap-based attention bias that is directly added to another pretrained textured geometry generation model, enabling it to correctly place input textures onto generated shapes in a training-free manner. Our design brings mutual benefits to both feed-forward reconstruction and 3D generation: The feed-forward branch learns to ground its predictions to a generative 3D prior, and conversely, the 3D generation branch is conditioned on geometrically informative features from the feed-forward branch. As a result, our method produces 3D shapes with better input alignment compared with pure 3D generative methods, together with camera pose estimations more accurate than previous feed-forward reconstruction methods. Our project page is at https://jsnln.github.io/mix3r/
Video vision-language models (VLMs) keep paying for visual state the stream already told us was stable. The factory wall did not move, but most VLM pipelines still hand the model dense RGB frames or a fresh prefix again. We study that waste as training-free anti-recomputation: reuse state when validation says it survives, and buy fresh evidence when the scene, query, or cache topology requires it. The largest measured win is after ingest. On frozen Qwen2.5-VL-7B-Instruct-4bit, adaptive same-video follow-up reuse preserves paired choices and correctness on a 93-query VideoMME breadth setting while reducing follow-up latency by 14.90-35.92x. The first query is still cold; the win starts when later questions reuse the same video state. Stress tests bound the result: repeated-question schedules hold through 50 turns, while dense-answer-anchored prompt variation separates conservative fixed K=1 repair from faster aggressive policies that drift. Fresh-video pruning is smaller but real. C-VISION skips timed vision-tower work before the first answer is generated. On Gemma 4-E4B-4bit, the clean 32f short cell reaches 1.316x first-query speedup with no paired drift or parse failures on 20 items; Qwen shows the fidelity/speed boundary. Stage-share ceiling (C-CEILING) is the accounting guardrail: a component speedup becomes an end-to-end speedup only in proportion to the wall-clock share it accelerates, so C-VISION and after-ingest follow-up reuse do not multiply. Candidate C-STREAM remains a native-rate target, not a headline result here. The broader direction is VLM-native media that expose change, motion, uncertainty, object state, sensor time, and active tiles directly, so models do not have to rediscover the world from dense RGB every frame.
Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, for many years action recognition was the quintessential task for video understanding. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,000 distinct actions from 37 domains. We begin with a multiple-choice evaluation setting, where the difference between closed and open models is stark: Gemini 3.1 Pro attains 69.9% accuracy while Qwen3-VL-8B gets a mere 45.0%. To understand why VLMs struggle on VideoNet, we relax the questions into a binary setting, where random chance is 50%. Still, Qwen achieves only 59.2% accuracy. Further relaxing the evaluation setup, we provide $k\in\{1,2,3\}$ in-context examples of the action. Some models excel in the few-shot setting, while others falter; Qwen improves $+7.0\%$, while Gemini declines $-4.8\%$. Notably, these gains fall short of the $+13.6\%$ improvement in non-expert humans when given few-shot examples. Finding that VLMs struggle to fully exploit in-context examples, we shift from test-time improvements to the training side. We collect the first large-scale training dataset for domain-specific actions, totaling nearly 500k video question-answer pairs. Fine-tuning a Molmo2-4B model on our data, we surpass all open-weight 8B models on the VideoNet benchmark.
While linear-complexity attention mechanisms offer a promising alternative to Softmax attention for overcoming the quadratic bottleneck, training such models from scratch remains prohibitively expensive. Inheriting weights from pretrained Transformers provides an appealing shortcut, yet the fundamental representational gap between Softmax and linear attention prevents effective weight transfer. In this work, we address this conversion challenge from two perspectives: architectural alignment and representational alignment. We identify Test-Time Training (TTT) as a linear-complexity architecture whose two-layer dynamic formulation is structurally aligned with Softmax attention, enabling direct inheritance of pretrained attention weights. To further align representational properties, including key shift-invariance and locality, we introduce key instance normalization and a lightweight locality enhancement module. We validate our approach by linearizing Stable Diffusion 3.5 and introduce SD3.5-T$^5$ (Transformer To Test Time Training). With only 1 hour of fine-tuning on 4$\times$H20 GPUs, SD3.5-T$^5$ achieves comparable text-to-image quality to the fine-tuned Softmax model, while accelerating inference by 1.32$\times$ and 1.47$\times$ at 1K and 2K resolutions.
Online mapping and end-to-end (E2E) planning in autonomous driving remain largely sensor-centric, leaving rich map priors, including HD/SD vector maps, rasterized SD maps, and satellite imagery, underused because of heterogeneity, pose drift, and inconsistent availability at test time. We present UMPE, a Unified Map Prior Encoder that can ingest any subset of four priors and fuse them with BEV features for both mapping and planning. UMPE has two branches. The vector encoder pre-aligns HD/SD polylines with a frame-wise SE(2) correction, encodes points via multi-frequency sinusoidal features, and produces polyline tokens with confidence scores. BEV queries then apply cross-attention with confidence bias, followed by normalized channel-wise gating to avoid length imbalance and softly down-weight uncertain sources. The raster encoder shares a ResNet-18 backbone conditioned by FiLM with scaling and shift at every stage, performs SE(2) micro-alignment, and injects priors through zero-initialized residual fusion, so the network starts from a do-no-harm baseline and learns to add only useful prior evidence. A vector-then-raster fusion order reflects the inductive bias of geometry first, appearance second. On nuScenes mapping, UMPE lifts MapTRv2 from 61.5 to 67.4 mAP (+5.9) and MapQR from 66.4 to 71.7 mAP (+5.3). On Argoverse2, UMPE adds +4.1 mAP over strong baselines. UMPE is compositional: when trained with all priors, it outperforms single-prior models even when only one prior is available at test time, demonstrating powerset robustness. For E2E planning with the VAD backbone on nuScenes, UMPE reduces trajectory error from 0.72 to 0.42 m L2 on average (-0.30 m) and collision rate from 0.22% to 0.12% (-0.10%), surpassing recent prior-injection methods. These results show that a unified, alignment-aware treatment of heterogeneous map priors yields better mapping and better planning.
Despite the success of Large-Vision Language Models (LVLMs), general optimization objectives (e.g., standard MLE) fail to constrain visual trajectories, leading to language bias and hallucination. To mitigate this, current methods introduce geometric priors from visual experts as additional supervision. However, we observe that such supervision is typically suboptimal: it is biased toward geometric precision and offers limited reasoning utility. To bridge this gap, we propose Perceptual Flow Network (PFlowNet), which eschews rigid alignment with the expert priors and achieves interpretable yet more effective visual reasoning. Specifically, PFlowNet decouples perception from reasoning to establish a self-conditioned generation process. Based on this, it integrates multi-dimensional rewards with vicinal geometric shaping via variational reinforcement learning, thereby facilitating reasoning-oriented perceptual behaviors while preserving visual reliability. PFlowNet delivers a provable performance guarantee and competitive empirical results, particularly setting new SOTA records on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
We present Mamoda2.5, a unified AR-Diffusion framework that seamlessly integrates multimodal understanding and generation within a single architecture. To efficiently enhance the model's generation capability, we equip the Diffusion Transformer backbone with a fine-grained Mixture-of-Experts (MoE) design (128 experts, Top-8 routing), yielding a 25B-parameter model that activates only 3B parameters, significantly reducing training costs while scaling up the model capacity. Mamoda2.5 achieves top-tier generation performance on VBench 2.0 and sets a new record in video editing quality, surpassing evaluated open-source models and matching the performance of current top-tier proprietary models, including the Kling O1 on OpenVE-Bench. Furthermore, we introduce a joint few-step distillation and reinforcement learning framework that compresses the 30-step editing model into a 4-step model and greatly accelerates model inference. Compared to open-source baselines, Mamoda2.5 achieves up to $95.9\times$ faster video editing inference. In real-world applications, Mamoda2.5 has been successfully deployed for content moderation and creative restoration tasks in advertising scenarios, achieving a 98% success rate in internal advertising video editing scenario.
Human body fitting, which aligns parametric body models such as SMPL to raw 3D point clouds of clothed humans, serves as a crucial first step for downstream tasks like animation and texturing. An effective fitting method should be both locally expressive-capturing fine details such as hands and facial features-and globally robust to handle real-world challenges, including clothing dynamics, pose variations, and noisy or partial inputs. Existing approaches typically excel in only one aspect, lacking an all-in-one solution.We upgrade ETCH to ETCH-X, which leverages a tightness-aware fitting paradigm to filter out clothing dynamics ("undress"), extends expressiveness with SMPL-X, and replaces explicit sparse markers (which are highly sensitive to partial data) with implicit dense correspondences ("dense fit") for more robust and fine-grained body fitting. Our disentangled "undress" and "dense fit" modular stages enable separate and scalable training on composable data sources, including diverse simulated garments (CLOTH3D), large-scale full-body motions (AMASS), and fine-grained hand gestures (InterHand2.6M), improving outfit generalization and pose robustness of both bodies and hands. Our approach achieves robust and expressive fitting across diverse clothing, poses, and levels of input completeness, delivering a substantial performance improvement over ETCH on both: 1) seen data, such as 4D-Dress (MPJPE-All, 33.0% ) and CAPE (V2V-Hands, 35.8% ), and 2) unseen data, such as BEDLAM2.0 (MPJPE-All, 80.8% ; V2V-All, 80.5% ). Code and models will be released at https://xiaobenli00.github.io/ETCH-X/.
Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propose a Scaffold-Skin Rigging System, termed "Skelebones", with three key steps: (1) Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid surface deformations; (2) Skeleton: extract a Mean Curvature Skeleton from canonical Gaussians and refine it temporally, ensuring a category-agnostic, motion-adaptive, and topology-correct kinematic structure; (3) Binding: bind the skeleton and bones via non-parametric partwise motion matching (PartMM), synthesizing novel bone motions by matching, retrieving, and blending existing ones. Collectively, these three steps enable us to compress the Level of Dynamics of 4D shapes into compact skelebones that are both controllable and expressive. We validate our approach on both synthetic and real-world datasets, achieving significant improvements in reanimation performance across unseen poses-with 17.3% PSNR gains over Linear Blend Skinning (LBS) and 21.7% over Bag-of-Bones (BoB)-while maintaining excellent reconstruction fidelity, particularly for characters exhibiting complex non-rigid surface dynamics. Our Partwise Motion Matching algorithm demonstrates strong generalization to both Gaussian and mesh representations, especially under low-data regime (~1000 frames), achieving 48.4% RMSE improvement over robust LBS and outperforming GRU- and MLP-based learning methods by >20%. Code will be made publicly available for research purposes at cookmaker.cn/gaussianimate.
Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.
The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~\cite{Geiger2012CVPR} and Oxford Spires~\cite{tao2025spires} datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.
Multimodal Mixture-of-Experts (MoE) models have achieved remarkable performance on vision-language tasks. However, we identify a puzzling phenomenon termed Seeing but Not Thinking: models accurately perceive image content yet fail in subsequent reasoning, while correctly solving identical problems presented as pure text. Through systematic analysis, we first verify that cross-modal semantic sharing exists in MoE architectures, ruling out semantic alignment failure as the sole explanation. We then reveal that visual experts and domain experts exhibit layer-wise separation, with image inputs inducing significant routing divergence from text inputs in middle layers where domain experts concentrate. Based on these findings, we propose the Routing Distraction hypothesis: when processing visual inputs, the routing mechanism fails to adequately activate task-relevant reasoning experts. To validate this hypothesis, we design a routing-guided intervention method that enhances domain expert activation. Experiments on three multimodal MoE models across six benchmarks demonstrate consistent improvements, with gains of up to 3.17% on complex visual reasoning tasks. Our analysis further reveals that domain expert identification locates cognitive functions rather than sample-specific solutions, enabling effective transfer across tasks with different information structures.
Group Relative Policy Optimization (GRPO) has emerged as the de facto Reinforcement Learning (RL) objective driving recent advancements in Multimodal Large Language Models. However, extending this success to open-source multimodal generalist models remains heavily constrained by two primary challenges: the extreme variance in reward topologies across diverse visual tasks, and the inherent difficulty of balancing fine-grained perception with multi-step reasoning capabilities. To address these issues, we introduce Gaussian GRPO (G$^2$RPO), a novel RL training objective that replaces standard linear scaling with non-linear distributional matching. By mathematically forcing the advantage distribution of any given task to strictly converge to a standard normal distribution, $\mathcal{N}(0,1)$, G$^2$RPO theoretically ensures inter-task gradient equity, mitigates vulnerabilities to heavy-tail outliers, and offers symmetric update for positive and negative rewards. Leveraging the enhanced training stability provided by G$^2$RPO, we introduce two task-level shaping mechanisms to seamlessly balance perception and reasoning. First, response length shaping dynamically elicits extended reasoning chains for complex queries while enforce direct outputs to bolster visual grounding. Second, entropy shaping tightly bounds the model's exploration zone, effectively preventing both entropy collapse and entropy explosion. Integrating these methodologies, we present OpenVLThinkerV2, a highly robust, general-purpose multimodal model. Extensive evaluations across 18 diverse benchmarks demonstrate its superior performance over strong open-source and leading proprietary frontier models.
We introduce RewardFlow, an inversion-free framework that steers pretrained diffusion and flow-matching models at inference time through multi-reward Langevin dynamics. RewardFlow unifies complementary differentiable rewards for semantic alignment, perceptual fidelity, localized grounding, object consistency, and human preference, and further introduces a differentiable VQA-based reward that provides fine-grained semantic supervision through language-vision reasoning. To coordinate these heterogeneous objectives, we design a prompt-aware adaptive policy that extracts semantic primitives from the instruction, infers edit intent, and dynamically modulates reward weights and step sizes throughout sampling. Across several image editing and compositional generation benchmarks, RewardFlow delivers state-of-the-art edit fidelity and compositional alignment.