Adaptive Quantum Computation, Constant Depth Quantum Circuits and Arthur-Merlin Games
Barbara M. Terhal, David P. DiVincenzo
TL;DR
The paper investigates whether constant-depth quantum circuits with only two-qubit gates can realize computations that resist efficient classical simulation. By formulating adaptive and nonadaptive (fixed-guess) quantum circuit models and defining density-computation and sampling-based simulators, it links classical simulability to major complexity-class consequences. The main contributions show that (i) an efficient density-computation simulation for these constant-depth circuits would force ${BPP}={BQP}$ and collapse the polynomial hierarchy, and (ii) even with Merlin guiding the simulation, ${BQP}\subseteq AM$ would hold; additionally, the Gottesman-Chuang construction is recast into a constant-depth nonadaptive form (depth at most four), highlighting nontrivial quantum computation at restricted depth. These results connect circuit depth to foundational complexity-theoretic questions and suggest that constant-depth, teleportation-based quantum models may exhibit nonclassical power with potential experimental relevance in linear-optics implementations like KLM.
Abstract
We present evidence that there exist quantum computations that can be carried out in constant depth, using 2-qubit gates, that cannot be simulated classically with high accuracy. We prove that if one can simulate these circuits classically efficiently then the complexity class BQP is contained in AM.
