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A Complete Characterization of Convexity in Flow Games

Han Xiao, Luying Zhang, Qizhi Fang

Abstract

We investigate the convexity of cooperative games arising from network flow problems. While it is well-known that flow games are totally balanced, a complete characterization of their convexity has remained an open problem. In this paper, we provide a necessary and sufficient characterization of the networks that induce convex flow games. We show that a flow game is convex if and only if the underlying network is acyclic and admits an arc cover by $s$-$t$ paths that are disjoint at their bottleneck arcs. Specifically, every bottleneck arc must belong to exactly one path, and every non-bottleneck arc must possess sufficient capacity. To derive this characterization, we establish six structural properties of convex flow games. Additionally, we prove that our characterization can be verified efficiently, yielding a polynomial-time algorithm to recognize convex flow games. Since the class of flow games coincides exactly with the class of non-negative totally balanced games, as established by Kalai and Zemel (1982), our structural and algorithmic characterization applies to all such games, provided they are represented in their network form.

A Complete Characterization of Convexity in Flow Games

Abstract

We investigate the convexity of cooperative games arising from network flow problems. While it is well-known that flow games are totally balanced, a complete characterization of their convexity has remained an open problem. In this paper, we provide a necessary and sufficient characterization of the networks that induce convex flow games. We show that a flow game is convex if and only if the underlying network is acyclic and admits an arc cover by - paths that are disjoint at their bottleneck arcs. Specifically, every bottleneck arc must belong to exactly one path, and every non-bottleneck arc must possess sufficient capacity. To derive this characterization, we establish six structural properties of convex flow games. Additionally, we prove that our characterization can be verified efficiently, yielding a polynomial-time algorithm to recognize convex flow games. Since the class of flow games coincides exactly with the class of non-negative totally balanced games, as established by Kalai and Zemel (1982), our structural and algorithmic characterization applies to all such games, provided they are represented in their network form.

Paper Structure

This paper contains 6 sections, 11 theorems, 22 equations.

Key Result

Lemma 1

The flow game $\Gamma_D$ defined on a network $D=(V,E;c;s,t)$ can be transformed in $O(|V| + |E|)$ time into an equivalent flow game $\Gamma_{D'}$ defined on a reduced network $D'$ that satisfies Assumption assumption:connectivity. $\blacktriangleleft$$\blacktriangleleft$

Theorems & Definitions (23)

  • Lemma 1
  • proof
  • Proposition 1: Arc essentiality
  • proof
  • Proposition 2: Acyclicity
  • proof
  • Lemma 2
  • proof
  • Proposition 3: Path non-crossing
  • proof
  • ...and 13 more