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Toys that listen, talk, and play: Understanding Children's Sensemaking and Interactions with AI Toys

Aayushi Dangol, Meghna Gupta, Daeun Yoo, Robert Wolfe, Jason Yip, Franziska Roesner, Julie A. Kientz

Abstract

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can simulate emotions, personalize responses, and recall prior interactions, creating the illusion of an ongoing social connection. Such capabilities raise important questions about how children understand boundaries, agency, and relationships when interacting with AI toys. To investigate this, we conducted two participatory design sessions with eight children ages 6-11 where they engaged with three different AI toys, shifting between play, experimentation, and reflection. Our findings reveal that children approached AI toys with genuine curiosity, profiling them as social beings. However, frequent interaction breakdowns and mismatches between apparent intelligence and toy-like form disrupted expectations around play and led to adversarial play. We conclude with implications and design provocations to navigate children's encounters with AI toys in more transparent, developmentally appropriate, and responsible ways.

Toys that listen, talk, and play: Understanding Children's Sensemaking and Interactions with AI Toys

Abstract

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can simulate emotions, personalize responses, and recall prior interactions, creating the illusion of an ongoing social connection. Such capabilities raise important questions about how children understand boundaries, agency, and relationships when interacting with AI toys. To investigate this, we conducted two participatory design sessions with eight children ages 6-11 where they engaged with three different AI toys, shifting between play, experimentation, and reflection. Our findings reveal that children approached AI toys with genuine curiosity, profiling them as social beings. However, frequent interaction breakdowns and mismatches between apparent intelligence and toy-like form disrupted expectations around play and led to adversarial play. We conclude with implications and design provocations to navigate children's encounters with AI toys in more transparent, developmentally appropriate, and responsible ways.

Paper Structure

This paper contains 35 sections, 13 figures, 1 table.

Figures (13)

  • Figure 1: Overview of design sessions with children: (a) circle time, (b) free play, (c) stickies from likes, dislikes, and design ideas activity, and (d) comicboarding activity.
  • Figure 2: Overview of the comic panels that were used in the Comicboarding Activity: What Happens Next?Appendix A presents the full set of comic boards.
  • Figure 3: Photos from the free-play activity across the two design sessions, showing children interacting with the AI toys.
  • Figure 4: Overview of comics from the comicboarding activity.
  • Figure 5: Unpredictability Scenario: After a child recalls a friend's mean comment, the toy references the remark during group play, raising questions over unpredictability and social appropriateness.
  • ...and 8 more figures