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GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

Xianben Yang, Tao Wang, Yuxuan Li, Yi Jin, Haibin Ling

Abstract

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving, but often compromise spatial consistency and may lead to rendering artifacts. To address this issue, we propose graph-based spatial distribution optimization for compact 3D Gaussian Splatting (GS\textasciicircum2), which enhances reconstruction quality by optimizing the spatial distribution of Gaussian points. Specifically, we introduce an evidence lower bound (ELBO)-based adaptive densification strategy that automatically controls the densification process. In addition, an opacity-aware progressive pruning strategy is proposed to further reduce memory consumption by dynamically removing low-opacity Gaussian points. Furthermore, we propose a graph-based feature encoding module to adjust the spatial distribution via feature-guided point shifting. Extensive experiments validate that GS\textasciicircum2 achieves a compact Gaussian representation while delivering superior rendering quality. Compared with 3DGS, it achieves higher PSNR with only about 12.5\% Gaussian points. Furthermore, it outperforms all compared baselines in both rendering quality and memory efficiency.

GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

Abstract

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving, but often compromise spatial consistency and may lead to rendering artifacts. To address this issue, we propose graph-based spatial distribution optimization for compact 3D Gaussian Splatting (GS\textasciicircum2), which enhances reconstruction quality by optimizing the spatial distribution of Gaussian points. Specifically, we introduce an evidence lower bound (ELBO)-based adaptive densification strategy that automatically controls the densification process. In addition, an opacity-aware progressive pruning strategy is proposed to further reduce memory consumption by dynamically removing low-opacity Gaussian points. Furthermore, we propose a graph-based feature encoding module to adjust the spatial distribution via feature-guided point shifting. Extensive experiments validate that GS\textasciicircum2 achieves a compact Gaussian representation while delivering superior rendering quality. Compared with 3DGS, it achieves higher PSNR with only about 12.5\% Gaussian points. Furthermore, it outperforms all compared baselines in both rendering quality and memory efficiency.

Paper Structure

This paper contains 16 sections, 16 equations, 7 figures, 5 tables.

Figures (7)

  • Figure 1: Comparison of rendering quality and spatial distribution. We report the PSNR and number of Gaussian points ($N_{\textrm{GS}}$, in millions) for each method. While a SOTA solution (LightGaussian fan2024lightgaussian) compromises spatial consistency with visual artifacts, our method produces a more uniform and coherent distribution.
  • Figure 2: Comparison of rendering quality (PSNR) and number of Gaussian points ($N_{\textrm{GS}}$, in millions ) for various methods on the Mip-NeRF360 dataset.
  • Figure 3: The pipeline of our method. We propose an Adaptive Densification and Pruning (ADP) module that adaptively increases point density in phase 1 and prunes low-opacity points in phase 2. To improve the spatial distribution after pruning, we introduce a Graph-based Spatial Distribution Optimization (GSDO) module, which refines spatial distribution in phase 3 using a lightweight graph-based feature encoder with global alignment and local smoothness losses.
  • Figure 4: ELBO-guided adaptive densification.
  • Figure 5: Analyzing the impact of optimization. Low-opacity Gaussian points ($\text{opacity} \leq 0.1$) constitute a considerable portion of the total. For instance, in the Lighthouse scene from the Tanks & Temples dataset, they account for approximately 40% of all Gaussian points.
  • ...and 2 more figures