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Focus360: Guiding User Attention in Immersive Videos for VR

Paulo Vitor S. Silva, Lucas L. Neves, Rafael A. Goiás, Diogo F. C. Silva, Rafael T. Sousa, Arlindo R. Galvão Filho

Abstract

This demo introduces Focus360, a system designed to enhance user engagement in 360° VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and applies a combination of visual effects to guide attention seamlessly. At the demonstration venue, participants can experience a 360° Safari Tour, showcasing the system's ability to improve user focus while maintaining an immersive experience.

Focus360: Guiding User Attention in Immersive Videos for VR

Abstract

This demo introduces Focus360, a system designed to enhance user engagement in 360° VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and applies a combination of visual effects to guide attention seamlessly. At the demonstration venue, participants can experience a 360° Safari Tour, showcasing the system's ability to improve user focus while maintaining an immersive experience.

Paper Structure

This paper contains 4 sections, 3 figures.

Figures (3)

  • Figure 1: Main pipeline for automatically guiding users' attention during a 360º VR Video.
  • Figure 2: Individual visual effects employed on the combination to direct the users' attention to the farthest turtle. a) Blur. b) Fade to Gray. c) Radial Darkening. d) Halo Darkening.
  • Figure 3: The combination of the four visual effects to direct the users' attention to the farthest turtle.