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Co-designing a Social Robot for Newcomer Children's Cultural and Language Learning

Neil Fernandes, Tehniyat Shahbaz, Emily Davies-Robinson, Yue Hu, Kerstin Dautenhahn

Abstract

Newcomer children face barriers in acquiring the host country's language and literacy programs are often constrained by limited staffing, mixed-proficiency cohorts, and short contact time. While Socially Assistive Robots (SARs) show promise in education, their use in these socio-emotionally sensitive settings remains underexplored. This research presents a co-design study with program tutors and coordinators, to explore the design space for a social robot, Maple. We contribute (1) a domain summary outlining four recurring challenges, (2) a discussion on cultural orientation and community belonging with robots, (3) an expert-grounded discussion of the perceived role of an SAR in cultural and language learning, and (4) preliminary design guidelines for integrating an SAR into a classroom. These expert-grounded insights lay the foundation for iterative design and evaluation with newcomer children and their families.

Co-designing a Social Robot for Newcomer Children's Cultural and Language Learning

Abstract

Newcomer children face barriers in acquiring the host country's language and literacy programs are often constrained by limited staffing, mixed-proficiency cohorts, and short contact time. While Socially Assistive Robots (SARs) show promise in education, their use in these socio-emotionally sensitive settings remains underexplored. This research presents a co-design study with program tutors and coordinators, to explore the design space for a social robot, Maple. We contribute (1) a domain summary outlining four recurring challenges, (2) a discussion on cultural orientation and community belonging with robots, (3) an expert-grounded discussion of the perceived role of an SAR in cultural and language learning, and (4) preliminary design guidelines for integrating an SAR into a classroom. These expert-grounded insights lay the foundation for iterative design and evaluation with newcomer children and their families.

Paper Structure

This paper contains 21 sections, 3 figures.

Figures (3)

  • Figure 1: The Maple robot prototype.
  • Figure 2: Suggested storyboard with vocabulary learning, grounded in a storyboard with animals. Key point of being polite to people around you (in this case, the bus driver)
  • Figure 3: Illustration showing a potential triadic ‘tutor–child–robot’ interaction