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ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

Ang Li, Xinyang Gong, Bozhou Chen, Yunlong Lu, Jiaming Ji, Yongyi Wang, Yaodong Yang, Wenxin Li

Abstract

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in elite-player match data and employs explicit probabilistic models to simulate rally-level dynamics, enabling realistic and interpretable agent-opponent interactions without relying on physics-based simulation. In this demonstration, we showcase multiple trained agents within ShuttleEnv and provide live, step-by-step visualization of badminton rallies, allowing attendees to explore different play styles, observe emergent strategies, and interactively analyze decision-making behaviors. ShuttleEnv serves as a reusable platform for research, visualization, and demonstration of intelligent agents in sports AI. Our ShuttleEnv demo video URL: https://drive.google.com/file/d/1hTR4P16U27H2O0-w316bR73pxE2ucczX/view

ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

Abstract

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in elite-player match data and employs explicit probabilistic models to simulate rally-level dynamics, enabling realistic and interpretable agent-opponent interactions without relying on physics-based simulation. In this demonstration, we showcase multiple trained agents within ShuttleEnv and provide live, step-by-step visualization of badminton rallies, allowing attendees to explore different play styles, observe emergent strategies, and interactively analyze decision-making behaviors. ShuttleEnv serves as a reusable platform for research, visualization, and demonstration of intelligent agents in sports AI. Our ShuttleEnv demo video URL: https://drive.google.com/file/d/1hTR4P16U27H2O0-w316bR73pxE2ucczX/view
Paper Structure (8 sections, 2 figures, 1 table)

This paper contains 8 sections, 2 figures, 1 table.

Figures (2)

  • Figure 1: The workflow of our data-driven badminton environment. The RL agent interacts with the environment in a standard loop. Inside the environment, the outcome of an action $a_t$ is determined by a two-stage probabilistic process, driven by two pre-trained models ($M_{\text{succ}}$ and $M_{\text{ret}}$) which leverage the elite-level badminton match data. The agent receives a new observation $o_{t+1}$ generated from the action history window to make the next decision and a sparse reward $R_t$ at the end of a rally.
  • Figure 2: Representative frame from the visualization demo. The rendering overlays rally context (active player, action metadata, and score) on a 3D court scene. The visualization highlights how different shot selections and target areas lead to distinct rally trajectories and outcomes, supporting qualitative inspection of tactical decision-making.