Table of Contents
Fetching ...

Linear-Quadratic Gaussian Games with Distributed Sparse Estimation

Tianyu Qiu, Filippos Fotiadis, Xinjie Liu, Christian Ellis, Jesse Milzman, Wesley Suttle, Ufuk Topcu, David Fridovich-Keil

Abstract

Linear-quadratic Gaussian games provide a framework for modeling strategic interactions in multi-agent systems, where agents must estimate system states from noisy observations while also making decisions to optimize a quadratic cost. However, these formulations usually require agents to utilize the full set of available observations when forming their state estimates, which can be unrealistic in large-scale or resource-constrained settings. In this paper, we consider linear-quadratic Gaussian games with sparse interagent observations. To enforce sparsity in the estimation stage, we design a distributed estimator that balances estimation effectiveness with interagent measurement sparsity via a group lasso problem, while agents implement feedback Nash strategies based on their state estimates. We provide sufficient conditions under which the sparse estimator is guaranteed to trigger a corrective reset to the optimal estimation gain, ensuring that estimation quality does not degrade beyond a level determined by the regularization parameters. Simulations on a formation game show that the proposed approach yields a significant reduction in communication resources consumed while only minimally affecting the nominal equilibrium trajectories.

Linear-Quadratic Gaussian Games with Distributed Sparse Estimation

Abstract

Linear-quadratic Gaussian games provide a framework for modeling strategic interactions in multi-agent systems, where agents must estimate system states from noisy observations while also making decisions to optimize a quadratic cost. However, these formulations usually require agents to utilize the full set of available observations when forming their state estimates, which can be unrealistic in large-scale or resource-constrained settings. In this paper, we consider linear-quadratic Gaussian games with sparse interagent observations. To enforce sparsity in the estimation stage, we design a distributed estimator that balances estimation effectiveness with interagent measurement sparsity via a group lasso problem, while agents implement feedback Nash strategies based on their state estimates. We provide sufficient conditions under which the sparse estimator is guaranteed to trigger a corrective reset to the optimal estimation gain, ensuring that estimation quality does not degrade beyond a level determined by the regularization parameters. Simulations on a formation game show that the proposed approach yields a significant reduction in communication resources consumed while only minimally affecting the nominal equilibrium trajectories.
Paper Structure (15 sections, 2 theorems, 31 equations, 4 figures, 1 algorithm)

This paper contains 15 sections, 2 theorems, 31 equations, 4 figures, 1 algorithm.

Key Result

Proposition 1

Problem eqn:lasso_sparse_estimation is equivalent to a convex conic program with quadratic cost.

Figures (4)

  • Figure 1: Feedback LQG game play with distributed sparse estimation in a three-robot formation game.
  • Figure 2: The sensor usage and individual estimation covariance norm evolution of each robot (Row 1: R1, Row 2: R2, we omit R3 as it is symmetric to R2) in the three-robot formation game under constant regularization levels (a) $\lambda_t^i=50$, (b) $\lambda_t^i=1000$ and (c) game-theoretic control-adaptive $\lambda_t^i$.
  • Figure 3: Game-theoretic control-adaptive regularization with respect to feedback Nash control gain $\Gamma_t^i[j]$ in \ref{['eqn:adaptive_lambda']} for a three-robot formation game.
  • Figure 4: Trajectory performance for the formation game with regularization levels (a) $\lambda_t^i=0$, (b) $\lambda_t^i=50$, (c) $\lambda_t^i=1000$, and (d) control-adaptive $\lambda_t^i$.

Theorems & Definitions (5)

  • Remark 1
  • Proposition 1
  • proof
  • Theorem 1
  • proof