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Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models

Mahdis Rabbani, Navid Mojahed, Shima Nazari

Abstract

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and constraints, an assumption that is often unrealistic in practice. This letter studies a class of asymmetric-information two-player constrained games with decoupled feasible sets, in which Player 1 knows its own objective and constraints while Player 2 is available only through a best-response map. For this class of games, we propose an asymmetric projected gradient descent-best response iteration that does not require full mutual knowledge of both players' optimization problems. Under suitable regularity conditions, we establish the existence and uniqueness of the Nash equilibrium and prove global linear convergence of the proposed iteration when the best-response map is exact. Recognizing that best-response maps are often learned or estimated, we further analyze the inexact case and show that, when the approximation error is uniformly bounded by $\varepsilon$, the iterates enter an explicit $O(\varepsilon)$ neighborhood of the true Nash equilibrium. Numerical results on a benchmark game corroborate the predicted convergence behavior and error scaling.

Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models

Abstract

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and constraints, an assumption that is often unrealistic in practice. This letter studies a class of asymmetric-information two-player constrained games with decoupled feasible sets, in which Player 1 knows its own objective and constraints while Player 2 is available only through a best-response map. For this class of games, we propose an asymmetric projected gradient descent-best response iteration that does not require full mutual knowledge of both players' optimization problems. Under suitable regularity conditions, we establish the existence and uniqueness of the Nash equilibrium and prove global linear convergence of the proposed iteration when the best-response map is exact. Recognizing that best-response maps are often learned or estimated, we further analyze the inexact case and show that, when the approximation error is uniformly bounded by , the iterates enter an explicit neighborhood of the true Nash equilibrium. Numerical results on a benchmark game corroborate the predicted convergence behavior and error scaling.
Paper Structure (7 sections, 4 theorems, 70 equations, 2 figures)

This paper contains 7 sections, 4 theorems, 70 equations, 2 figures.

Key Result

Theorem 1

Under Assumptions assum:X_sets--assum:BR2_regular, Problem prob:asym_game admits at least one Nash equilibrium.

Figures (2)

  • Figure 1: Convergence under exact and inexact best responses. (a) exact best response gives linear convergence from multiple initializations; (b) inexact best response yields convergence to an $\varepsilon$-dependent neighborhood.
  • Figure 2: $O(\varepsilon)$ scaling of the steady-state deviation.

Theorems & Definitions (9)

  • Definition 1: Nash equilibrium
  • Theorem 1: Existence of Nash equilibrium
  • proof
  • Theorem 2: Uniqueness of Nash equilibrium
  • proof
  • Theorem 3: Global linear convergence
  • proof
  • Theorem 4: Robustness to inexact best response
  • proof