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FleetOpt: Analytical Fleet Provisioning for LLM Inference with Compress-and-Route as Implementation Mechanism

Huamin Chen, Xunzhuo Liu, Yuhan Liu, Junchen Jiang, Bowei He, Xue Liu

Abstract

Modern LLM GPU fleets are provisioned for worst-case context lengths that the vast majority of requests never approach, wasting GPU capacity on idle KV-cache slots. We present FleetOpt, a framework that starts from first principles: given a workload's prompt-length CDF and a P99 TTFT target, derive the minimum-cost fleet analytically, then deploy it in practice. The analytical core models each pool as an M/G/c queue and derives that the minimum-cost fleet is a two-pool architecture -- a short-context pool and a long-context pool -- with an optimal boundary B* satisfying an equal marginal GPU cost condition across both pools. The fundamental barrier to achieving B* is the cost cliff: a hard routing step where requests just above B* consume 8x--42x more GPU capacity than requests just below it (depending on the context window ratio), creating a structural disincentive to lower the boundary. Compress-and-Route (C&R) is the implementation mechanism that resolves this barrier. Gateway-layer extractive compression trims borderline requests below B* before the engine ever sees them, converting the hard hardware boundary into a software parameter read from the workload CDF. The two components are unified in the FleetOpt offline planner: given a CDF and SLO, it returns the optimal (n_s*, n_l*, B*, gamma*) in under 1 ms. On three production traces, the combined framework reduces total GPU cost by 6--82% versus a homogeneous fleet, with C&R contributing 1--44 percentage points beyond plain pool routing depending on workload archetype. The analytical model is validated against a discrete-event simulator (inference-fleet-sim) with <= 3% error on predicted GPU utilization across all pools and workloads.

FleetOpt: Analytical Fleet Provisioning for LLM Inference with Compress-and-Route as Implementation Mechanism

Abstract

Modern LLM GPU fleets are provisioned for worst-case context lengths that the vast majority of requests never approach, wasting GPU capacity on idle KV-cache slots. We present FleetOpt, a framework that starts from first principles: given a workload's prompt-length CDF and a P99 TTFT target, derive the minimum-cost fleet analytically, then deploy it in practice. The analytical core models each pool as an M/G/c queue and derives that the minimum-cost fleet is a two-pool architecture -- a short-context pool and a long-context pool -- with an optimal boundary B* satisfying an equal marginal GPU cost condition across both pools. The fundamental barrier to achieving B* is the cost cliff: a hard routing step where requests just above B* consume 8x--42x more GPU capacity than requests just below it (depending on the context window ratio), creating a structural disincentive to lower the boundary. Compress-and-Route (C&R) is the implementation mechanism that resolves this barrier. Gateway-layer extractive compression trims borderline requests below B* before the engine ever sees them, converting the hard hardware boundary into a software parameter read from the workload CDF. The two components are unified in the FleetOpt offline planner: given a CDF and SLO, it returns the optimal (n_s*, n_l*, B*, gamma*) in under 1 ms. On three production traces, the combined framework reduces total GPU cost by 6--82% versus a homogeneous fleet, with C&R contributing 1--44 percentage points beyond plain pool routing depending on workload archetype. The analytical model is validated against a discrete-event simulator (inference-fleet-sim) with <= 3% error on predicted GPU utilization across all pools and workloads.
Paper Structure (52 sections, 2 theorems, 17 equations, 7 tables, 1 algorithm)

This paper contains 52 sections, 2 theorems, 17 equations, 7 tables, 1 algorithm.

Key Result

Proposition 1

Under the M/G/$c$ cost model with $\rho_{\max}$-constrained sizing, the provisioning-optimal $B_{\text{short}}^*$ satisfies Eq. eq:bshort-foc: equal marginal GPU cost per unit traffic in both pools. For a homogeneous fleet ($c_s = c_l$, same GPU type), this holds when both pools operate at the same

Theorems & Definitions (2)

  • Proposition 1: Optimal boundary — equal marginal GPU cost
  • Theorem 2: Co-design is never worse than retrofit