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UE5-Forest: A Photorealistic Synthetic Stereo Dataset for UAV Forestry Depth Estimation

Yida Lin, Bing Xue, Mengjie Zhang, Sam Schofield, Richard Green

Abstract

Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.

UE5-Forest: A Photorealistic Synthetic Stereo Dataset for UAV Forestry Depth Estimation

Abstract

Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.
Paper Structure (25 sections, 4 equations, 6 figures, 3 tables)

This paper contains 25 sections, 4 equations, 6 figures, 3 tables.

Figures (6)

  • Figure 1: Overview of the UE5-Forest dataset generation pipeline.
  • Figure 2: trees in UE5
  • Figure 3: Simulated stereo camera trajectory. Three rings of 16 viewpoints each at $0^{\circ}$ (H), $+45^{\circ}$ (U), and $-45^{\circ}$ (D) elevation.
  • Figure 4: Ground-truth disparity distribution of the UE5-Forest dataset. The range is consistent with the 0.1--2 m operating distance of the simulated drone.
  • Figure 5: Qualitative comparison between UE5-Forest synthetic renders (left) and real-world Canterbury Tree Branches images (right). Camera parameters are matched, producing similar perspective geometry and disparity ranges.
  • ...and 1 more figures