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Broadcasting Agents and Adversary: A new variation on Cops and Robbers

William K. Moses, Amanda Redlich, Frederick Stock

Abstract

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define a new type of graph symmetry and use it to define a winning strategy for Adversary. Finally, we give tight upper and lower bounds for Agents' time-to-win on several infinite families of graphs.

Broadcasting Agents and Adversary: A new variation on Cops and Robbers

Abstract

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define a new type of graph symmetry and use it to define a winning strategy for Adversary. Finally, we give tight upper and lower bounds for Agents' time-to-win on several infinite families of graphs.
Paper Structure (9 sections, 21 theorems, 1 figure)

This paper contains 9 sections, 21 theorems, 1 figure.

Key Result

Theorem 2

For any tree $T$ and any $k$, $\text{BROADCAST}(T,k)$ is an Agents win.

Figures (1)

  • Figure 1: Alternating strategy on grid, knowledgeable agent is blue and ignorant red

Theorems & Definitions (37)

  • Definition 1
  • Theorem 2: DGLM20
  • Theorem 3: DGLM20
  • Theorem 4: DGLM20
  • Theorem 5: MRS25
  • Lemma 6
  • proof
  • Corollary 7: Theorem \ref{['the:cycle']}
  • Corollary 8: Theorem \ref{['the:alg-works']}
  • Theorem 9
  • ...and 27 more