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Rainbow connectivity Maker-Breaker game

Juri Barkey, Bruno Borchardt, Dennis Clemens, Milica Maksimović, Mirjana Mikalački, Miloš Stojaković

TL;DR

This work studies biased Maker-Breaker games on a graph system, determining the threshold bias when played on the system of complete graphs, and observing that whether the random graph intuition holds depends on the size of $s$.

Abstract

We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the rainbow-connectivity game, in which Maker wants to claim a rainbow path between every pair of vertices. We analyse this game in detail, essentially determining the threshold bias when played on the system of complete graphs, and observing that whether the random graph intuition holds depends on the size of $s$. The key ingredient of our result is the analysis of a Maker's strategy that combines several randomized strategies with an appropriately designed balancing game. As a byproduct, we find the order of the threshold bias for the Maker-Breaker diameter game, and disprove a conjecture by Balogh, Martin and Pluhár. Another natural and general way to analyse Maker-Breaker games that are played on a colored board is to require Maker to occupy a rainbow winning set of a given positional game. In the case of the connectivity game, Maker's goal is to claim a rainbow spanning tree. For this game played on the system of complete graphs, we establish matching upper and lower bounds on the threshold bias, up to constant factors.

Rainbow connectivity Maker-Breaker game

TL;DR

This work studies biased Maker-Breaker games on a graph system, determining the threshold bias when played on the system of complete graphs, and observing that whether the random graph intuition holds depends on the size of .

Abstract

We study biased Maker-Breaker games on a graph system , in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph . We consider the rainbow-connectivity game, in which Maker wants to claim a rainbow path between every pair of vertices. We analyse this game in detail, essentially determining the threshold bias when played on the system of complete graphs, and observing that whether the random graph intuition holds depends on the size of . The key ingredient of our result is the analysis of a Maker's strategy that combines several randomized strategies with an appropriately designed balancing game. As a byproduct, we find the order of the threshold bias for the Maker-Breaker diameter game, and disprove a conjecture by Balogh, Martin and Pluhár. Another natural and general way to analyse Maker-Breaker games that are played on a colored board is to require Maker to occupy a rainbow winning set of a given positional game. In the case of the connectivity game, Maker's goal is to claim a rainbow spanning tree. For this game played on the system of complete graphs, we establish matching upper and lower bounds on the threshold bias, up to constant factors.
Paper Structure (24 sections, 13 theorems, 87 equations)

This paper contains 24 sections, 13 theorems, 87 equations.

Key Result

Proposition 3

Let $n\geq 2$ be an integer. The threshold bias for the rainbow-connectivity game $\mathcal{C}_{2,n}$ on $s=2$ copies of $K_n$ is $b_{\mathcal{C}_{2,n}}=2.$

Theorems & Definitions (64)

  • Definition 1
  • Definition 2: Rainbow-connectivity game $\mathcal{C}_{s,n}$
  • Proposition 3
  • Theorem 4
  • Theorem 5
  • Definition 6: Rainbow-spanning-tree game $\mathcal{RS}_n$
  • Theorem 7
  • Theorem 8: balogh2009diameter
  • Conjecture 9: Comments after Theorem 4 in balogh2009diameter
  • Theorem 10
  • ...and 54 more