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Sampling Logit Equilibrium and Endogenous Payoff Distortion

Minoru Osawa

Abstract

We introduce the sampling logit equilibrium (SLE), a stationary concept for population games in which agents evaluate actions using a finite sample of opponents' plays and respond according to a logit choice rule. This framework combines informational frictions from finite sampling with stochastic choice. When the sample size is large, SLE is well approximated by a logit equilibrium of a virtual game whose payoffs incorporate explicit distortion terms generated by sampling noise. Examples illustrate how finite sampling can systematically shift equilibrium behavior and generate equilibrium selection effects.

Sampling Logit Equilibrium and Endogenous Payoff Distortion

Abstract

We introduce the sampling logit equilibrium (SLE), a stationary concept for population games in which agents evaluate actions using a finite sample of opponents' plays and respond according to a logit choice rule. This framework combines informational frictions from finite sampling with stochastic choice. When the sample size is large, SLE is well approximated by a logit equilibrium of a virtual game whose payoffs incorporate explicit distortion terms generated by sampling noise. Examples illustrate how finite sampling can systematically shift equilibrium behavior and generate equilibrium selection effects.
Paper Structure (22 sections, 12 theorems, 41 equations, 7 figures)

This paper contains 22 sections, 12 theorems, 41 equations, 7 figures.

Key Result

proposition 1

For any $\eta>0$, if $k=1$, there exists a unique SLE, and it is globally asymptotically stable under the sampling logit dynamics eq:sLD.

Figures (7)

  • Figure 1: Choice probability of action $1$ in the game \ref{['eq:A.2x2.coord']} under different rules.
  • Figure 2: Sampling logit equilibria for $k \in \{1,2,3,5,20\}$ in the game \ref{['eq:A.2x2.coord']}.
  • Figure 3: Phase diagrams of the four dynamics in Young's game \ref{['eq:A.Young']}. Arrows show sample trajectories, and background contours depict the speed of adjustment: warmer colors indicate faster adjustment, whereas cooler colors indicate slower adjustment. This figure and the next were generated with the Dynamo software Franchetti-Sandholm-BT2013.
  • Figure 4: Illustration of \ref{['cor:suboptimal']} by the plots of $\widehat{\sigma}_i(x) = 2 k \eta^2 \;\widehat{v}_i(x)$ for the case $A = 2001$ with different $\eta$. The interior Nash equilibrium of the game is $x_1^* \equiv \frac{1}{3}$, and $\operatorname{br}(x) = \{2\}$ if $x < x_1^*$ and $\operatorname{br}(x) = \{1\}$ if $x_1 > x_1^*$.
  • Figure 5: Illustration of \ref{['prop:separable.2']} based on graphs of $2k\eta^2(\widehat{v} + \widehat{q}) = \widehat{\sigma} + \eta\widehat{q}$ under different values of $\eta$ in a separable two-action congestion game. $\operatorname{br}(x) = \{1\}$ if $x_1 < \frac{1}{2}$ and $\operatorname{br}(x) = \{2\}$ if $x > \frac{1}{2}$. For comparison, the dashed curves show only $\widehat{\sigma}$.
  • ...and 2 more figures

Theorems & Definitions (12)

  • proposition 1
  • proposition 2
  • theorem 1: Uniform approximation
  • theorem 2: Virtual payoff representations
  • proposition 3
  • corollary 1: Virtual preference for the suboptimal
  • proposition 4: Analytical approximation for the interior equilibrium
  • corollary 2
  • proposition 5
  • proposition A
  • ...and 2 more