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Latency Effects on Multi-Dimensional QoE in Networked VR Whiteboards

Jiarun Song, Yongkang Hou, Fuzheng Yang

TL;DR

This study compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline, enabling a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms.

Abstract

Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations, rendering delays, or synchronization issues can significantly degrade the Quality of Experience (QoE) in whiteboard collaboration. To systematically investigate the impact of latency, this study classified QoE into pragmatic and hedonic aspects, each comprising multiple sub-dimensions. Controlled experiments were conducted to identify the sub-dimensions most affected by latency, which were then adopted as the primary QoE indicators, with the aim of uncovering the processes and mechanisms through which latency shapes QoE. Building on this, we further examined how these impacts vary across different collaboration modes, namely sequential collaboration (SC) for structured design workflows and free collaboration (FC) for open discussion. We also compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline. This multi-dimensional design enables a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms, providing practical guidance for optimizing NVR whiteboard systems under real-world network and system constraints.

Latency Effects on Multi-Dimensional QoE in Networked VR Whiteboards

TL;DR

This study compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline, enabling a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms.

Abstract

Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations, rendering delays, or synchronization issues can significantly degrade the Quality of Experience (QoE) in whiteboard collaboration. To systematically investigate the impact of latency, this study classified QoE into pragmatic and hedonic aspects, each comprising multiple sub-dimensions. Controlled experiments were conducted to identify the sub-dimensions most affected by latency, which were then adopted as the primary QoE indicators, with the aim of uncovering the processes and mechanisms through which latency shapes QoE. Building on this, we further examined how these impacts vary across different collaboration modes, namely sequential collaboration (SC) for structured design workflows and free collaboration (FC) for open discussion. We also compared two VR whiteboard types, one with avatars (VR+) and the other without avatars (VR), and included a traditional PC-based whiteboard as a baseline. This multi-dimensional design enables a comprehensive evaluation of latency's impact on QoE across collaboration modes and platforms, providing practical guidance for optimizing NVR whiteboard systems under real-world network and system constraints.
Paper Structure (22 sections, 1 equation, 6 figures, 3 tables)

This paper contains 22 sections, 1 equation, 6 figures, 3 tables.

Figures (6)

  • Figure 1: Overview of the experimental setup and data processing workflow. Left panel: Collaborative whiteboard test platform with controlled network latency. Right panel: Centralized collection and processing of experimental data for subsequent QoE analysis.
  • Figure 2: Adjustable E2E latency simulation using a time-based buffering mechanism.
  • Figure 3: Rating results of pilot test.
  • Figure 4: Comparison of the impact of latency on QoE across different whiteboard platforms. (a) Interactivity of SC, (b) Efficiency of SC , (c) Believability of SC, (d) QoE of SC, (e) Interactivity of FC, (f) Efficiency of FC, (g) Believability of FC, (h) QoE of FC (95% confidence interval).
  • Figure 5: Comparison of impact of latency on QoE in different collaborative scenarios. (a) Interactivity on VR+ platform (b) Efficiency on VR+ platform, (c) Believability on VR+ platform, (d) QoE on VR+ platform, (e) Interactivity on VR platform (f) Efficiency on VR platform, (g) Believability on VR platform, (h) QoE on VR platform, (i) Interactivity on PC platform, (j) Efficiency on PC platform, (k) Believability on PC platform, (l) QoE on PC platform (95% confidence interval).
  • ...and 1 more figures