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A Polynomial-Time Axiomatic Alternative to SHAP for Feature Attribution

Kazuhiro Hiraki, Shinichi Ishihara, Takumi Kongo, Junnosuke Shino

TL;DR

This paper proposes a low-cost attribution rule, ESENSC_rev2, constructed by combining two polynomial-time closed-form rules while ensuring the null-player property in the XAI--TU domain, and establishes an axiomatic characterization showing that ESENSC_rev2 is uniquely determined by efficiency.

Abstract

In this paper, we provide a theoretically grounded and computationally efficient alternative to SHAP. To this end, we study feature attribution through the lens of cooperative game theory by formulating a class of XAI--TU games. Building on this formulation, we investigate equal-surplus-type and proportional-allocation-type attribution rules and propose a low-cost attribution rule, ESENSC_rev2, constructed by combining two polynomial-time closed-form rules while ensuring the null-player property in the XAI--TU domain. Extensive experiments on tabular prediction tasks demonstrate that ESENSC_rev2 closely approximates exact SHAP while substantially improving scalability as the number of features increases. These empirical results indicate that equal-surplus-type attribution rules can achieve favorable trade-offs between computational cost and approximation accuracy in high-dimensional explainability settings. To provide theoretical foundations for these findings, we establish an axiomatic characterization showing that ESENSC_rev2 is uniquely determined by efficiency, the null-player axiom, a restricted differential marginality principle, an intermediate inessential-game property, and axioms that reduce computational requirements. Our results suggest that axiomatically justified and computationally efficient attribution rules can serve as practical and theoretically principled substitutes for SHAP-based approximations in modern explainability pipelines.

A Polynomial-Time Axiomatic Alternative to SHAP for Feature Attribution

TL;DR

This paper proposes a low-cost attribution rule, ESENSC_rev2, constructed by combining two polynomial-time closed-form rules while ensuring the null-player property in the XAI--TU domain, and establishes an axiomatic characterization showing that ESENSC_rev2 is uniquely determined by efficiency.

Abstract

In this paper, we provide a theoretically grounded and computationally efficient alternative to SHAP. To this end, we study feature attribution through the lens of cooperative game theory by formulating a class of XAI--TU games. Building on this formulation, we investigate equal-surplus-type and proportional-allocation-type attribution rules and propose a low-cost attribution rule, ESENSC_rev2, constructed by combining two polynomial-time closed-form rules while ensuring the null-player property in the XAI--TU domain. Extensive experiments on tabular prediction tasks demonstrate that ESENSC_rev2 closely approximates exact SHAP while substantially improving scalability as the number of features increases. These empirical results indicate that equal-surplus-type attribution rules can achieve favorable trade-offs between computational cost and approximation accuracy in high-dimensional explainability settings. To provide theoretical foundations for these findings, we establish an axiomatic characterization showing that ESENSC_rev2 is uniquely determined by efficiency, the null-player axiom, a restricted differential marginality principle, an intermediate inessential-game property, and axioms that reduce computational requirements. Our results suggest that axiomatically justified and computationally efficient attribution rules can serve as practical and theoretically principled substitutes for SHAP-based approximations in modern explainability pipelines.
Paper Structure (26 sections, 1 theorem, 47 equations, 4 figures, 2 tables)

This paper contains 26 sections, 1 theorem, 47 equations, 4 figures, 2 tables.

Key Result

Theorem 1

An AFA $\psi$ satisfies the following efficiency, the null player property, restricted differential marginality, intermediate inessential game, and reduction in computational complexity if and only if $\psi=\psi^{\mathrm{ESENSC\_rev2}}$.

Figures (4)

  • Figure 1: Deviation from SHAP (1) neural net model
  • Figure 2: Deviation from SHAP (2) XGBoost model
  • Figure 3: Computation time (1) Neural net model
  • Figure 4: Computation time (2) XGBoost model

Theorems & Definitions (8)

  • Example 1
  • Example 2
  • Remark 1: Corollary 5 in Casajus Casajus11
  • Theorem 1
  • Claim 1
  • Claim 2
  • Claim 3
  • Remark 2