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Extended Reality (XR): The Next Frontier in Education

Shadeeb Hossain

TL;DR

The potential of XR to enhance student engagement, experiential learning, and skill development while addressing the challenges of widespread adoption is explored.

Abstract

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to enhance student engagement, experiential learning, and skill development while addressing the challenges of widespread adoption. High implementation costs, technical complexities, and ethical concerns especially regarding student privacy and biometric data protection still possess significant barriers to integration. The discussion also highlights regulatory compliance with GDPR and FERPA and the importance of cybersecurity frameworks to safeguard sensitive learner data. Ultimately, the article provides insights into balancing innovation with accessibility and ethics in the evolution of XR based education

Extended Reality (XR): The Next Frontier in Education

TL;DR

The potential of XR to enhance student engagement, experiential learning, and skill development while addressing the challenges of widespread adoption is explored.

Abstract

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to enhance student engagement, experiential learning, and skill development while addressing the challenges of widespread adoption. High implementation costs, technical complexities, and ethical concerns especially regarding student privacy and biometric data protection still possess significant barriers to integration. The discussion also highlights regulatory compliance with GDPR and FERPA and the importance of cybersecurity frameworks to safeguard sensitive learner data. Ultimately, the article provides insights into balancing innovation with accessibility and ethics in the evolution of XR based education
Paper Structure (7 sections, 2 figures)

This paper contains 7 sections, 2 figures.

Figures (2)

  • Figure 1: :Several advantages of Extended Reality in educational settings: (i) Peer-Peer collaboration in real-time, (ii) engagement even if the learners are geographically dispersed, (iii) provide learning support to special needs individuals.
  • Figure 2: Proposed Gamification steps for XR based learning system