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Robust Information Design for Multi-Agent Systems with Complementarities: Smallest-Equilibrium Threshold Policies

Farzaneh Farhadi, Maria Chli

TL;DR

A constructive threshold rule is provided: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state) and the result is a general, scalable recipe for robust coordination in MAS with complementarities.

Abstract

We study information design in multi-agent systems (MAS) with binary actions and strategic complementarities, where an external designer influences behavior only through signals. Agents play the smallest-equilibrium of the induced Bayesian game, reflecting conservative, coordination-averse behavior typical in distributed systems. We show that when utilities admit a convex potential and welfare is convex, the robustly implementable optimum has a remarkably simple form: perfect coordination at each state: either everyone acts or no one does. We provide a constructive threshold rule: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state). This rule is an explicit optimal vertex of a linear program (LP) characterized by feasibility and sequential obedience constraints. Empirically, in both vaccination and technology-adoption domains, our constructive policy matches LP optima, scales as $O(|Θ|\log|Θ|)$, and avoids the inflated welfare predicted by obedience-only designs that assume the designer can dictate the (best) equilibrium. The result is a general, scalable recipe for robust coordination in MAS with complementarities.

Robust Information Design for Multi-Agent Systems with Complementarities: Smallest-Equilibrium Threshold Policies

TL;DR

A constructive threshold rule is provided: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state) and the result is a general, scalable recipe for robust coordination in MAS with complementarities.

Abstract

We study information design in multi-agent systems (MAS) with binary actions and strategic complementarities, where an external designer influences behavior only through signals. Agents play the smallest-equilibrium of the induced Bayesian game, reflecting conservative, coordination-averse behavior typical in distributed systems. We show that when utilities admit a convex potential and welfare is convex, the robustly implementable optimum has a remarkably simple form: perfect coordination at each state: either everyone acts or no one does. We provide a constructive threshold rule: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state). This rule is an explicit optimal vertex of a linear program (LP) characterized by feasibility and sequential obedience constraints. Empirically, in both vaccination and technology-adoption domains, our constructive policy matches LP optima, scales as , and avoids the inflated welfare predicted by obedience-only designs that assume the designer can dictate the (best) equilibrium. The result is a general, scalable recipe for robust coordination in MAS with complementarities.
Paper Structure (47 sections, 4 theorems, 28 equations, 3 figures, 1 table, 1 algorithm)

This paper contains 47 sections, 4 theorems, 28 equations, 3 figures, 1 table, 1 algorithm.

Key Result

lemma 1

For each state $\theta \in \Theta$, the potential function $F_\theta(n)$ defined in eq:potential is (discretely) convex in $n$.

Figures (3)

  • Figure 1: Robust information design under smallest-equilibrium play. Sequential obedience restricts implementability relative to classical persuasion. Under convex potential and welfare, the optimum is an extreme point, yielding a threshold policy computable in $\mathcal{O}(|\Theta|\log|\Theta|)$ time.
  • Figure 2: Technology adoption with nearly continuous states. Scores $S(\theta)$ induce a near-continuous threshold. The robust policy $\pi^{\mathrm{seq}\,\star}$ adopts only where coordination is sustainable, while BCE policy (orange) recommends broader adoption but collapses to no adoption under smallest-equilibrium play.
  • Figure 3: Welfare under Robust, BCE-Optimistic (classical obedience only), and BCE-Realized (same BCE policy evaluated under smallest-equilibrium). For medium costs, the BCE-Optimistic curve sits above Robust, but BCE-Realized drops to zero, revealing that the optimistic gains are not achievable under conservative play.

Theorems & Definitions (6)

  • lemma 1: Convexity of the potential
  • definition 1: Sequential obedience — cooperation
  • definition 2: Sequential obedience — non-cooperation
  • theorem 1: Characterization of implementable sequential policies
  • lemma 2: Feasibility
  • theorem 2: Perfect coordination is optimal