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Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training

Pasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent Lumapas, Jay Holland

TL;DR

This study study how software engineering students and industry practitioners view gamifying video-based training shares similar perceptions toward video-based training in general and support combining gamification and video-based training.

Abstract

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.

Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training

TL;DR

This study study how software engineering students and industry practitioners view gamifying video-based training shares similar perceptions toward video-based training in general and support combining gamification and video-based training.

Abstract

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.
Paper Structure (5 sections)

This paper contains 5 sections.