SceneTok: A Compressed, Diffusable Token Space for 3D Scenes
Mohammad Asim, Christopher Wewer, Jan Eric Lenssen
TL;DR
SceneTok introduces a two-stage approach to 3D scene modeling by compressing view sets into an unstructured token space $\mathcal{Z} = \{\mathbf{z}_i\}_{i=1}^K$ (with $K$ around 1024) that can be rendered from novel trajectories using a lightweight rectified-flow decoder, and further enables fast latent-space generation via a diffusion transformer (SceneGen). The autoencoder (SceneTok) decouples rendering from generation, allowing a diffusion-based renderer to operate on a compact token set and enabling 32 views/second rendering and 8–11 seconds for full latent generation of scenes on a single GPU. The work demonstrates state-of-the-art reconstruction quality with dramatically smaller representations, robust transferability to novel trajectories, and efficient scene generation compared to 3D-space or view-space generation paradigms. The approach provides a scalable, data-efficient path for 3D scene synthesis and could benefit multi-modal, large-scale generative systems by exposing a compact, diffusable latent space for 3D content.
Abstract
We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or view-aligned fields. In contrast, we introduce the first method that encodes scene information into a small set of permutation-invariant tokens that is disentangled from the spatial grid. The scene tokens are predicted by a multi-view tokenizer given many context views and rendered into novel views by employing a light-weight rectified flow decoder. We show that the compression is 1-3 orders of magnitude stronger than for other representations while still reaching state-of-the-art reconstruction quality. Further, our representation can be rendered from novel trajectories, including ones deviating from the input trajectory, and we show that the decoder gracefully handles uncertainty. Finally, the highly-compressed set of unstructured latent scene tokens enables simple and efficient scene generation in 5 seconds, achieving a much better quality-speed trade-off than previous paradigms.
