AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games
Lance Ying, Ryan Truong, Prafull Sharma, Kaiya Ivy Zhao, Nathan Cloos, Kelsey R. Allen, Thomas L. Griffiths, Katherine M. Collins, José Hernández-Orallo, Phillip Isola, Samuel J. Gershman, Joshua B. Tenenbaum
TL;DR
The paper addresses the inadequacy of narrow, static AI benchmarks for evaluating general intelligence and proposes the Multiverse of Human Games as a comprehensive testbed. It introduces the AI GameStore, a scalable pipeline that uses LLMs and humans-in-the-loop to source, generate, refine, annotate, and evaluate human-designed games drawn from real marketplaces, creating a living, open-ended evaluation framework. In a proof-of-concept, 100 AI GameStore games were tested with seven frontier vision-language models and 106 humans, revealing that current models achieve only a small fraction of human performance and struggle with long-horizon planning, memory, and world-model learning. The work lays out concrete steps to expand game diversity, automate generation, and deepen cognitive diagnostics, aiming to drive progress toward human-like general intelligence in AI systems.
Abstract
Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess only narrow capabilities in a limited range of human activity. Most are also static, quickly saturating as developers explicitly or implicitly optimize for them. We propose that a more promising way to evaluate human-like general intelligence in AI systems is through a particularly strong form of general game playing: studying how and how well they play and learn to play \textbf{all conceivable human games}, in comparison to human players with the same level of experience, time, or other resources. We define a "human game" to be a game designed by humans for humans, and argue for the evaluative suitability of this space of all such games people can imagine and enjoy -- the "Multiverse of Human Games". Taking a first step towards this vision, we introduce the AI GameStore, a scalable and open-ended platform that uses LLMs with humans-in-the-loop to synthesize new representative human games, by automatically sourcing and adapting standardized and containerized variants of game environments from popular human digital gaming platforms. As a proof of concept, we generated 100 such games based on the top charts of Apple App Store and Steam, and evaluated seven frontier vision-language models (VLMs) on short episodes of play. The best models achieved less than 10\% of the human average score on the majority of the games, and especially struggled with games that challenge world-model learning, memory and planning. We conclude with a set of next steps for building out the AI GameStore as a practical way to measure and drive progress toward human-like general intelligence in machines.
