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Improved Bounds for Reward-Agnostic and Reward-Free Exploration

Oran Ridel, Alon Cohen

TL;DR

A new algorithm is proposed that significantly relaxes the requirement on $\epsilon$ for reward-free and reward-agnostic exploration in episodic finite-horizon Markov decision processes (MDPs), establishing a tight lower bound for reward-free exploration.

Abstract

We study reward-free and reward-agnostic exploration in episodic finite-horizon Markov decision processes (MDPs), where an agent explores an unknown environment without observing external rewards. Reward-free exploration aims to enable $ε$-optimal policies for any reward revealed after exploration, while reward-agnostic exploration targets $ε$-optimality for rewards drawn from a small finite class. In the reward-agnostic setting, Li, Yan, Chen, and Fan achieve minimax sample complexity, but only for restrictively small accuracy parameter $ε$. We propose a new algorithm that significantly relaxes the requirement on $ε$. Our approach is novel and of technical interest by itself. Our algorithm employs an online learning procedure with carefully designed rewards to construct an exploration policy, which is used to gather data sufficient for accurate dynamics estimation and subsequent computation of an $ε$-optimal policy once the reward is revealed. Finally, we establish a tight lower bound for reward-free exploration, closing the gap between known upper and lower bounds.

Improved Bounds for Reward-Agnostic and Reward-Free Exploration

TL;DR

A new algorithm is proposed that significantly relaxes the requirement on for reward-free and reward-agnostic exploration in episodic finite-horizon Markov decision processes (MDPs), establishing a tight lower bound for reward-free exploration.

Abstract

We study reward-free and reward-agnostic exploration in episodic finite-horizon Markov decision processes (MDPs), where an agent explores an unknown environment without observing external rewards. Reward-free exploration aims to enable -optimal policies for any reward revealed after exploration, while reward-agnostic exploration targets -optimality for rewards drawn from a small finite class. In the reward-agnostic setting, Li, Yan, Chen, and Fan achieve minimax sample complexity, but only for restrictively small accuracy parameter . We propose a new algorithm that significantly relaxes the requirement on . Our approach is novel and of technical interest by itself. Our algorithm employs an online learning procedure with carefully designed rewards to construct an exploration policy, which is used to gather data sufficient for accurate dynamics estimation and subsequent computation of an -optimal policy once the reward is revealed. Finally, we establish a tight lower bound for reward-free exploration, closing the gap between known upper and lower bounds.
Paper Structure (28 sections, 35 theorems, 101 equations, 2 figures, 1 table, 5 algorithms)

This paper contains 28 sections, 35 theorems, 101 equations, 2 figures, 1 table, 5 algorithms.

Key Result

Theorem 2.1

For any $u \in \Lambda$, and any $r^1,\dots,r^T \in \mathbb{R}^d$, OMD guarantees:

Figures (2)

  • Figure 1: Multiple states MDP construction for lower bound. Solid lines represent deterministic transition, and dashed lines represent probabilistic transitions. Blue, red and green represent classes of deterministic actions (see \ref{['def:deterministic_actions']}).
  • Figure 2: Single state lower bound scheme MDP construction for lower bound. Solid lines represent deterministic transition, and dashed lines represent probabilistic transitions.

Theorems & Definitions (60)

  • Theorem 2.1
  • Proposition 3.1
  • Proposition 3.2
  • Lemma 3.3: Informal
  • Definition 4.1
  • Theorem 4.2
  • Lemma 4.3
  • Lemma 4.4: Best policy cumulative reward lower bound
  • Lemma 4.5: Learner cumulative reward upper bound
  • Corollary 4.6
  • ...and 50 more