MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
Ankit Bhattarai, Hannah Selder, Florian Fischer, Arthur Fleig, Per Ola Kristensson
TL;DR
MyoInteract tackles the barrier that biomechanical reinforcement learning poses for practical HCI prototyping by delivering GPU-accelerated, GUI-driven workflows that compress training from days to minutes. By decomposing tasks into composable primitives, exposing a multi-level, real-time diagnostic interface, and enforcing domain constraints, the framework enables rapid exploration of interaction designs while preserving biomechanical plausibility confirmed through Fitts'-law-type evaluations. A workshop with 12 researchers demonstrates that novices can configure and train biomechanical RL tasks within a single session, highlighting the framework’s potential to accelerate iteration cycles and broaden adoption beyond expert practitioners. Collectively, MyoInteract lowers barriers to entry and turns biomechanical RL into a practical, distributable tool for designing and evaluating physically plausible human-computer interactions across AR, public displays, and mobile contexts.
Abstract
Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.
