WebWorld: A Large-Scale World Model for Web Agent Training
Zikai Xiao, Jianhong Tu, Chuhang Zou, Yuxin Zuo, Zhi Li, Peng Wang, Bowen Yu, Fei Huang, Junyang Lin, Zuozhu Liu
TL;DR
WebWorld presents a large-scale open-web world model trained on over 1M real-world trajectories to enable long-horizon, multi-format web simulations. It introduces a scalable hierarchical data pipeline, an intrinsic WebWorld-Bench for evaluation, and demonstrates strong extrinsic gains when training agents on WebWorld-synthesized data, including effective inference-time search. The work shows scalable improvements with model size, active reasoning activation via limited CoT data, and cross-domain generalization to code, GUI, and games. Collectively, WebWorld provides a replicable recipe for building web-grounded world models with practical impact for offline agent training and robust generalization.
Abstract
Web agents require massive trajectories to generalize, yet real-world training is constrained by network latency, rate limits, and safety risks. We introduce \textbf{WebWorld} series, the first open-web simulator trained at scale. While existing simulators are restricted to closed environments with thousands of trajectories, WebWorld leverages a scalable data pipeline to train on 1M+ open-web interactions, supporting reasoning, multi-format data, and long-horizon simulations of 30+ steps. For intrinsic evaluation, we introduce WebWorld-Bench with dual metrics spanning nine dimensions, where WebWorld achieves simulation performance comparable to Gemini-3-Pro. For extrinsic evaluation, Qwen3-14B trained on WebWorld-synthesized trajectories improves by +9.2\% on WebArena, reaching performance comparable to GPT-4o. WebWorld enables effective inference-time search, outperforming GPT-5 as a world model. Beyond web simulation, WebWorld exhibits cross-domain generalization to code, GUI, and game environments, providing a replicable recipe for world model construction.
