OmniVTON++: Training-Free Universal Virtual Try-On with Principal Pose Guidance
Zhaotong Yang, Yong Du, Shengfeng He, Yuhui Li, Xinzhe Li, Yangyang Xu, Junyu Dong, Jian Yang
TL;DR
OmniVTON++ introduces a training-free, diffusion-based virtual try-on framework that generalizes across in-shop and in-the-wild settings. It decomposes the problem into Structured Garment Morphing for geometry-aware garment adaptation, Principal Pose Guidance for step-wise pose control during diffusion sampling, and Continuous Boundary Stitching for boundary coherence, augmented by Positional Index Realignment for diffusion-transformer backbones. Across cross-dataset, cross-garment-type, multi-garment, multi-human, and anime-character experiments, it achieves state-of-the-art generalization without retraining and demonstrates robustness to backbone variations. The approach broadens VTON applicability, enabling a single, training-free pipeline to handle diverse garments and characters with practical deployment potential.
Abstract
Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The source code will be released to the public.
