PMG: Parameterized Motion Generator for Human-like Locomotion Control
Chenxi Han, Yuheng Min, Zihao Huang, Ao Hong, Hang Liu, Yi Cheng, Houde Liu
TL;DR
The paper introduces the Parameterized Motion Generator (PMG), a data-efficient framework for humanoid locomotion that produces natural, human-like motion under high-dimensional commands and VR teleoperation. It integrates Motion Preprocessing, Parameterized Gait Generation, and Ground-aware Command Optimization with an asymmetric imitation-RL training loop and a sim-to-real calibration pipeline, validated on the ZERITH Z1 platform. Key contributions include a compact, phase-based motion parameterization, an optimization step to enforce kinematic consistency, and a robust sim-to-real transfer strategy combining motor SysID, zero-point calibration, and domain randomization, plus real-world demonstrations in locomotion and teleoperation. Overall, PMG demonstrates high-fidelity, controllable locomotion and effective sim-to-real transfer, offering a practical pathway toward deployable humanoid control on non-commercial hardware.
Abstract
Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following controllers are mature, whole-body reference-guided methods are difficult to adapt to higher-level command interfaces and diverse task contexts: they require large, high-quality datasets, are brittle across speed and pose regimes, and are sensitive to robot-specific calibration. To address these limitations, we propose the Parameterized Motion Generator (PMG), a real-time motion generator grounded in an analysis of human motion structure that synthesizes reference trajectories using only a compact set of parameterized motion data together with High-dimensional control commands. Combined with an imitation-learning pipeline and an optimization-based sim-to-real motor parameter identification module, we validate the complete approach on our humanoid prototype ZERITH Z1 and show that, within a single integrated system, PMG produces natural, human-like locomotion, responds precisely to high-dimensional control inputs-including VR-based teleoperation-and enables efficient, verifiable sim-to-real transfer. Together, these results establish a practical, experimentally validated pathway toward natural and deployable humanoid control.
