Secrecy and Verifiability: An Introduction to Electronic Voting
Paul Keeler, Ben Smyth
TL;DR
This tutorial investigates how electronic voting can reconcile ballot secrecy with verifiability using modern cryptography. It adopts a game-based framework to define and prove properties like universal and individual verifiability as well as ballot secrecy, emphasizing reductions to well-studied cryptographic primitives such as IND-PA0 and non-malleable encryption. The text analyzes practical voting schemes (notably Helios and Belenios), highlighting vulnerabilities in earlier versions (e.g., ballot malleability) and showing how formal constraints and verifiable proofs can yield robust systems, including mixnets and threshold decryption. The work also discusses post-quantum considerations, ever-lasting privacy, and real-world deployments, underscoring the need for rigorous security proofs and careful operational practices in electronic voting.
Abstract
Democracies are built upon secure and reliable voting systems. Electronic voting systems seek to replace ballot papers and boxes with computer hardware and software. Proposed electronic election schemes have been subjected to scrutiny, with researchers spotting inherent faults and weaknesses. Inspired by physical voting systems, we argue that any electronic voting system needs two essential properties: ballot secrecy and verifiability. These properties seemingly work against each other. An election scheme that is a complete black box offers ballot secrecy, but verification of the outcome is impossible. This challenge can be tackled using standard tools from modern cryptography, reaching a balance that delivers both properties. This tutorial makes these ideas accessible to readers outside electronic voting. We introduce fundamental concepts such as asymmetric and homomorphic encryption, which we use to describe a general electronic election scheme while keeping mathematical formalism minimal. We outline game-based cryptography, a standard approach in modern cryptography, and introduce notation for formulating elections as games. We then give precise definitions of ballot secrecy and verifiability in the framework of game-based cryptography. A principal aim is introducing modern research approaches to electronic voting.
