Multi-Defender Single-Attacker Perimeter Defense Game on a Cylinder: Special Case in which the Attacker Starts at the Boundary
Michael Otte, Roderich Groß
TL;DR
The paper analyzes a multi-defender single-attacker perimeter defense game on a cylinder, focusing on the nontrivial case where the attacker starts near a defended boundary and moves faster than the defenders. By assuming homogeneous defenders and full knowledge of all positions, it derives closed-form conditions for when the attacker can win, encapsulated in a maximum defendable circumference $C_{\max}$ that depends on the number of defenders $n$, defender speed $v_{\mathrm{agent}}$, and defense-region length $d_{\mathrm{agent}}$. The key result shows that the attacker wins when $\frac{C}{d_{\mathrm{agent}}} > n + (n-1)\gamma$ with $\gamma = \frac{2 v_{\mathrm{agent}}}{v_a - v_{\mathrm{agent}}}$, or equivalently when $\frac{v_a}{v_{\mathrm{agent}}} > 1 + \frac{2(n-1)}{(C / d_{\mathrm{agent}}) - n}$. This framework clarifies how circumference, speed differentials, and defender count jointly constrain perimeter security and offers insights transferable to other 1D boundary scenarios.
Abstract
We describe a multi-agent perimeter defense game played on a cylinder. A team of n slow-moving defenders must prevent a single fast-moving attacker from crossing the boundary of a defensive perimeter. We describe the conditions necessary for the attacker to win in the special case that the intruder starts close to the boundary and in a region that is currently defended.
