ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems
Yitong Wang, Yue Yao
TL;DR
ReTracing tackles how generative AI shapes embodied action by treating AI systems as active agents in an archaeological workflow. The method converts literary excerpts into prompt-based choreographies, realized through diffusion-based video generation for humans and scripted robotic actions, then captured and reconstructed as 3D motion traces on a mirrored stage. This multi-agent pipeline reveals how AI internalizes social biases and control logic within movement and preserves it as an open digital archive. The work contributes a concrete, auditable workflow for examining AI embodiment at the intersection of art, robotics, and critical technology studies, with implications for bias analysis and responsible data governance.
Abstract
We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project extracts sentences that describe human-machine interaction. We use large language models (LLMs) to generate paired prompts "what to do" and "what not to do" for each excerpt. A diffusion-based text-to-video model transforms these prompts into choreographic guides for a human performer and motor commands for a quadruped robot. Both agents enact the actions on a mirrored floor, captured by multi-camera motion tracking and reconstructed into 3D point clouds and motion trails, forming a digital archive of motion traces. Through this process, ReTracing serves as a novel approach to reveal how generative systems encode socio-cultural biases through choreographed movements. Through an immersive interplay of AI, human, and robot, ReTracing confronts a critical question of our time: What does it mean to be human among AIs that also move, think, and leave traces behind?
