Active Zero: Self-Evolving Vision-Language Models through Active Environment Exploration
Jinghan He, Junfeng Fang, Feng Xiong, Zijun Yao, Fei Shen, Haiyun Guo, Jinqiao Wang, Tat-Seng Chua
TL;DR
Active-Zero tackles data-efficiency issues in self-play for vision-language models by enabling active exploration of open-world visual environments. It introduces a tri-agent loop (Searcher, Questioner, Solver) optimized with Group Relative Policy Optimization to form a closed auto-curriculum that co-evolves data acquisition and reasoning. Across 12 benchmarks and two model scales, Active-Zero yields consistent gains in both reasoning-intensive tasks and general visual understanding, outperforming existing self-play baselines. The work demonstrates that shifting from static datasets to active, uncertainty-driven data collection is a scalable path toward adaptive, self-evolving multimodal reasoning systems.
Abstract
Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in strong dependence on initial datasets and inefficient learning. Without the ability to actively seek visual data tailored to their evolving capabilities, agents waste computational effort on samples that are either trivial or beyond their current skill level. To address these limitations, we propose Active-Zero, a framework that shifts from passive interaction to active exploration of visual environments. Active-Zero employs three co-evolving agents: a Searcher that retrieves images from open-world repositories based on the model's capability frontier, a Questioner that synthesizes calibrated reasoning tasks, and a Solver refined through accuracy rewards. This closed loop enables self-scaffolding auto-curricula where the model autonomously constructs its learning trajectory. On Qwen2.5-VL-7B-Instruct across 12 benchmarks, Active-Zero achieves 53.97 average accuracy on reasoning tasks (5.7% improvement) and 59.77 on general understanding (3.9% improvement), consistently outperforming existing self-play baselines. These results highlight active exploration as a key ingredient for scalable and adaptive self-evolving vision-language systems.
