See, Plan, Snap: Evaluating Multimodal GUI Agents in Scratch
Xingyi Zhang, Yulei Ye, Kaifeng Huang, Wenhao Li, Xiangfeng Wang
TL;DR
ScratchWorld introduces the first benchmark specifically targeting multimodal GUI agents in block-based Scratch, focusing on program-by-construction tasks. By separating reasoning from visuomotor execution through primitive and composite modes and validating solutions via execution-based tests in the Scratch VM, the paper exposes a substantial reasoning-acting gap: models plan well but struggle with precise drag-and-drop and endpoint localization. Diagnostics reveal that perception is not the primary bottleneck; instead, robust, snap-aware interaction policies are needed for reliable program construction. The benchmark combines a diverse task set, a rigorous construction pipeline, and an execution-grounded evaluation framework to advance research on AI-assisted Scratch tutoring and low-code education.
Abstract
Block-based programming environments such as Scratch play a central role in low-code education, yet evaluating the capabilities of AI agents to construct programs through Graphical User Interfaces (GUIs) remains underexplored. We introduce ScratchWorld, a benchmark for evaluating multimodal GUI agents on program-by-construction tasks in Scratch. Grounded in the Use-Modify-Create pedagogical framework, ScratchWorld comprises 83 curated tasks spanning four distinct problem categories: Create, Debug, Extend, and Compute. To rigorously diagnose the source of agent failures, the benchmark employs two complementary interaction modes: primitive mode requires fine-grained drag-and-drop manipulation to directly assess visuomotor control, while composite mode uses high-level semantic APIs to disentangle program reasoning from GUI execution. To ensure reliable assessment, we propose an execution-based evaluation protocol that validates the functional correctness of the constructed Scratch programs through runtime tests within the browser environment. Extensive experiments across state-of-the-art multimodal language models and GUI agents reveal a substantial reasoning--acting gap, highlighting persistent challenges in fine-grained GUI manipulation despite strong planning capabilities.
