VideoWorld 2: Learning Transferable Knowledge from Real-world Videos
Zhongwei Ren, Yunchao Wei, Xiao Yu, Guixun Luo, Yao Zhao, Bingyi Kang, Jiashi Feng, Xiaojie Jin
TL;DR
VideoWorld 2 tackles learning transferable knowledge for long-horizon tasks directly from unlabeled real-world videos. It introduces a dynamics-enhanced Latent Dynamics Model (dLDM) that offloads appearance modeling to a pretrained Video Diffusion Model (VDM), forcing latent codes to capture task-relevant dynamics, which are then autoregressively modeled to produce long-horizon policies. The approach achieves strong transfer across diverse real-world domains, demonstrating robust performance on Video-CraftBench and cross-domain gains when pretraining on Open-X before transferring to CALVIN, and it reports substantial visual quality improvements as well. The work highlights the potential of learning world knowledge directly from raw videos and provides open-source code, data, and models to spur further research.
Abstract
Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and offers the first investigation into learning transferable knowledge directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamic-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire effective manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models to be open-sourced for further research.
