The Architecture of Illusion: Network Opacity and Strategic Escalation
Raman Ebrahimi, Sepehr Ilami, Babak Heydari, Isabel Trevino, Massimo Franceschetti
TL;DR
The paper introduces Connected Minds, a model that fuses Iterative Reasoning (Level-$k$/CH) with network-based observation through a locality parameter $p\in(0,1]$, which governs how much of the population a player sees. It shows that $p$ smoothly interpolates between myopic Level-$k$ behavior ($p\to 0$) and standard Cognitive Hierarchy ($p=1$), while preserving log-concavity of beliefs and producing a Sophisticated Bias that overstates opponents’ depth. A Poisson-shift convergence result shows that, as reasoning depth grows, agents’ perceived population remains biased with an effective mean $\tau/p$, implying topology can dominate cognition and sustain miscalibration and bubbles. The paper then develops a normative mechanism-design framework with a Cognitive Designer who tunes information architecture to trade off escalation and coordination, yielding the Escalation Principle for strategic complements and a Transparency Reversal for coordination games. Overall, network topology acts as a cognitive zoom lens, shaping whether agents behave as local imitators or global optimizers, with practical implications for platform design, policy, and welfare. The analysis highlights identification challenges and proposes experimental strategies to disentangle network opacity from true cognitive ability.”
Abstract
Standard models of bounded rationality typically assume agents either possess accurate knowledge of the population's reasoning abilities (Cognitive Hierarchy) or hold dogmatic, degenerate beliefs (Level-$k$). We introduce the ``Connected Minds'' model, which unifies these frameworks by integrating iterative reasoning with a parameterized network bias. We posit that agents do not observe the global population; rather, they observe a sample biased by their network position, governed by a locality parameter $p$ representing algorithmic ranking, social homophily, or information disclosure. We show that this parameter acts as a continuous bridge: the model collapses to the myopic Level-$k$ recursion as networks become opaque ($p \to 0$) and recovers the standard Cognitive Hierarchy model under full transparency ($p=1$). Theoretically, we establish that network opacity induces a \emph{Sophisticated Bias}, causing agents to systematically overestimate the cognitive depth of their opponents while preserving the log-concavity of belief distributions. This makes $p$ an actionable lever: a planner or platform can tune transparency -- globally or by segment (a personalized $p_k$) -- to shape equilibrium behavior. From a mechanism design perspective, we derive the \emph{Escalation Principle}: in games of strategic complements, restricting information can maximize aggregate effort by trapping agents in echo chambers where they compete against hallucinated, high-sophistication peers. Conversely, we identify a \emph{Transparency Reversal} for coordination games, where maximizing network visibility is required to minimize variance and stabilize outcomes. Our results suggest that network topology functions as a cognitive zoom lens, determining whether agents behave as local imitators or global optimizers.
