VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
Hanqing Wang, Mingyu Liu, Xiaoyu Chen, Chengwei MA, Yiming Zhong, Wenti Yin, Yuhao Liu, Zhiqing Cui, Jiahao Yuan, Lu Dai, Zhiyuan Ma, Hui Xiong
TL;DR
This work tackles grounding actionable regions on 3D objects from human–object interaction videos by introducing VIDA, a large-scale video–point cloud dataset, and VideoAfford, a baseline that transfers HOI priors into 3D affordance grounding. The method integrates a 3D vision backbone, a latent action encoder, and a video multimodal language model with an affordance-conditioned decoder, augmented by a spatially aware loss to enforce coherent 3D segmentation. Empirical results show substantial gains over strong baselines in both seen and unseen settings, with robust open-world generalization, validating the approach for practical embodied perception. The work enables more reliable, data-driven 3D affordance reasoning for robotic manipulation and downstream embodied AI tasks, and will release datasets and code to foster further research.
Abstract
3D affordance grounding aims to highlight the actionable regions on 3D objects, which is crucial for robotic manipulation. Previous research primarily focused on learning affordance knowledge from static cues such as language and images, which struggle to provide sufficient dynamic interaction context that can reveal temporal and causal cues. To alleviate this predicament, we collect a comprehensive video-based 3D affordance dataset, \textit{VIDA}, which contains 38K human-object-interaction videos covering 16 affordance types, 38 object categories, and 22K point clouds. Based on \textit{VIDA}, we propose a strong baseline: VideoAfford, which activates multimodal large language models with additional affordance segmentation capabilities, enabling both world knowledge reasoning and fine-grained affordance grounding within a unified framework. To enhance action understanding capability, we leverage a latent action encoder to extract dynamic interaction priors from HOI videos. Moreover, we introduce a \textit{spatial-aware} loss function to enable VideoAfford to obtain comprehensive 3D spatial knowledge. Extensive experimental evaluations demonstrate that our model significantly outperforms well-established methods and exhibits strong open-world generalization with affordance reasoning abilities. All datasets and code will be publicly released to advance research in this area.
