A Multiliteracy Model for Interactive Visualization Literacy: Definitions, Literacies, and Steps for Future Research
Gabriela Molina León, Benjamin Bach, Matheus Valentim, Niklas Elmqvist
TL;DR
This work addresses the gap in visualization literacy by introducing a theoretical Multiliteracy Model for Interactive Visualization Literacy (IVL) that treats interaction as intrinsic to visualization use. It builds a two-dimensional framework—the Visualization Action Cycle and nine literacies spanning three gulfs and three abstraction levels—combining established and novel competencies. The model is scrutinized through three case studies and an observational study, demonstrating how literacies manifest in data-driven storytelling, visual analytics, and immersive analytics. A concrete research agenda follows, outlining how to assess, evaluate, design for, and educate IVL, with implications for design standards, onboarding, and education to enhance interactive data sensemaking.
Abstract
This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with visualization literacy generally referring to the use and interpretation of data visualizations. However, prior work on visualization literacy overlooks interaction and its associated challenges, despite it being an intrinsic aspect of using visualizations. Based on existing theoretical frameworks, we derive a two-dimensional model that combines four well-known literacies with five novel ones. We found evidence for our model through analyzing existing visualization systems as well as through observations from an exploratory study involving such systems. We conclude by outlining steps towards measuring, evaluating, designing for, and teaching interactive visualization literacy.
