Learning Human-Like Badminton Skills for Humanoid Robots
Yeke Chen, Shihao Dong, Xiaoyu Ji, Jingkai Sun, Zeren Luo, Liu Zhao, Jiahui Zhang, Wanyue Li, Ji Ma, Bowen Xu, Yimin Han, Yudong Zhao, Peng Lu
TL;DR
The paper tackles the problem of enabling humanoid robots to perform human-like badminton by bridging kinesthetic imitation and dynamic interaction. It proposes a four-stage Imitation-to-Interaction framework that progressively transfers a robust motor prior from motion capture to a goal-conditioned, model-based policy, stabilizes it with Adversarial Motion Priors, and finally refines it in a physics-enabled environment to master interception and recovery. Key innovations include a compact state representation with Time-to-Hit and Target Hit/Recovery states, a manifold expansion strategy to convert sparse demonstrations into a dense interaction space, and a zero-shot sim-to-real transfer demonstrated on a humanoid robot. The approach yields diverse skills such as forehand and backhand lifts and drop shots, achieving real-world robustness despite hardware limitations and informing future work on stability-agility trade-offs and full-court play. Overall, the work advances end-to-end policy learning for high-dynamic sports in humanoids by integrating motion priors, goal-conditioned RL, adversarial style constraints, and physics-aware interaction.
Abstract
Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
