HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR
Dohui Lee, Qi Sun, Sang Ho Yoon
TL;DR
HOICraft tackles the labor-intensive problem of designing part-level Hand-Object Interactions (HOI) in VR by fusing Vision–Language Models for object analysis with an in-context learning HOI mapping module. It derives a five-design HOI space from a formative study and validates an empirical data collection (Study 1) to ground the mapping in user preferences and performance. A subsequent user study (Study 2) shows HOICraft can match manual quality while significantly reducing exploratory effort and cognitive load, thanks to automated part selection, ranked recommendations with rationales, and in-situ customization. The tool enables rapid, context-aware HOI prototyping in VR and demonstrates how AI-assisted authoring can complement designers across expertise levels, with potential extensions to XR platforms and automatic preprocessing. Overall, HOICraft advances practical, scalable HOI authoring by integrating intelligent recommendations, customization, and immediate feedback within the immersive design loop.
Abstract
Hand-Object Interaction (HOI) is a key interaction component in Virtual Reality (VR). However, designing HOI still requires manual efforts to decide how object should be selected and manipulated, while also considering user abilities, which leads to time-consuming refinements. We present HOICraft, a VLM-based in-situ HOI authoring tool that enables part-level interaction design in VR. Here, HOICraft assists designers by recommending interactable elements from 3D objects, customizing HOI design properties, and mapping hand movement with virtual object behavior. We conducted a formative study with three expert VR designers to identify five representative HOI designs to support diverse user experiences. Building upon preference data from 20 participants, we develop an HOI mapping module with in-context learning. In a user study with 12 VR interaction designers, HOI mapping from HOICraft significantly reduced trial-and-error iterations compared to manual authoring. Finally, we assessed the usability of HOICraft, demonstrating its effectiveness for HOI design in VR.
