DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Driving
Feiyang jia, Lin Liu, Ziying Song, Caiyan Jia, Hangjun Ye, Xiaoshuai Hao, Long Chen
TL;DR
DriveWorld-VLA introduces a tightly coupled latent-space framework that unifies Vision-Language-Action with World Models for autonomous driving. It employs feature-level sharing via a Vision-Language Model, action-conditioned what-if reasoning through a Diffusion Transformer, and a three-stage progressive training scheme to stabilize joint optimization. The approach yields state-of-the-art results on NAVSIMv1 (PDMS 91.3) and NAVSIMv2 (EPDMS 86.8) as well as a low collision rate on nuScenes (0.16%), outperforming contemporary E2E and world-model baselines. By enabling controllable, imagination-guided planning directly in latent space, DriveWorld-VLA offers robust, forward-looking decision-making with potential for safer, more proactive autonomous driving.
Abstract
End-to-end (E2E) autonomous driving has recently attracted increasing interest in unifying Vision-Language-Action (VLA) with World Models to enhance decision-making and forward-looking imagination. However, existing methods fail to effectively unify future scene evolution and action planning within a single architecture due to inadequate sharing of latent states, limiting the impact of visual imagination on action decisions. To address this limitation, we propose DriveWorld-VLA, a novel framework that unifies world modeling and planning within a latent space by tightly integrating VLA and world models at the representation level, which enables the VLA planner to benefit directly from holistic scene-evolution modeling and reducing reliance on dense annotated supervision. Additionally, DriveWorld-VLA incorporates the latent states of the world model as core decision-making states for the VLA planner, facilitating the planner to assess how candidate actions impact future scene evolution. By conducting world modeling entirely in the latent space, DriveWorld-VLA supports controllable, action-conditioned imagination at the feature level, avoiding expensive pixel-level rollouts. Extensive open-loop and closed-loop evaluations demonstrate the effectiveness of DriveWorld-VLA, which achieves state-of-the-art performance with 91.3 PDMS on NAVSIMv1, 86.8 EPDMS on NAVSIMv2, and 0.16 3-second average collision rate on nuScenes. Code and models will be released in https://github.com/liulin815/DriveWorld-VLA.git.
