Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret
Shinji Ito, Haipeng Luo, Arnab Maiti, Taira Tsuchiya, Yue Wu
TL;DR
This work introduces Pure-Strategy Maximin Regret (PSMR) to quantify adversarial learning performance in zero-sum games under bandit feedback. It provides tight, game-dependent logarithmic regret bounds for both uninformed and informed feedback in normal-form and bilinear games, including a matching lower bound that reveals intrinsic hardness tied to gap parameters. The paper introduces Tsallis-INF and Maximin-UCB in the respective settings, and extends these techniques to general bilinear games via Tsallis-FTRL-SPM and Maximin-LinUCB, achieving instance-dependent and worst-case bounds that scale with model dimensions rather than raw action counts. The results clarify when logarithmic regret is possible and when hardness persists, offering pathways toward practical algorithms for robust learning against arbitrary opponents in bandit-structured games. Overall, the work advances understanding of regret in adversarial game-learning with bandit feedback and lays groundwork for further strengthening instance-optimal guarantees across broader game classes.
Abstract
Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world applications often force learners to play against unknown, arbitrary opponents and restrict learners to bandit feedback where only the payoff of the realized action is observable. In such challenging settings, it is well-known that $Ω(\sqrt{T})$ external regret is unavoidable (where T is the number of rounds). To overcome this barrier, we investigate adversarial learning in zero-sum games under bandit feedback, aiming to minimize the deficit against the maximin pure strategy -- a metric we term Pure-Strategy Maximin Regret. We analyze this problem under two bandit feedback models: uninformed (only the realized reward is revealed) and informed (both the reward and the opponent's action are revealed). For uninformed bandit learning of normal-form games, we show that the Tsallis-INF algorithm achieves $O(c \log T)$ instance-dependent regret with a game-dependent parameter $c$. Crucially, we prove an information-theoretic lower bound showing that the dependence on c is necessary. To overcome this hardness, we turn to the informed setting and introduce Maximin-UCB, which obtains another regret bound of the form $O(c' \log T)$ for a different game-dependent parameter $c'$ that could potentially be much smaller than $c$. Finally, we generalize both results to bilinear games over an arbitrary, large action set, proposing Tsallis-FTRL-SPM and Maximin-LinUCB for the uninformed and informed setting respectively and establishing similar game-dependent logarithmic regret bounds.
