M$^2$-Miner: Multi-Agent Enhanced MCTS for Mobile GUI Agent Data Mining
Rui Lv, Juncheng Mo, Tianyi Chu, Chen Rao, Hongyi Jing, Jiajie Teng, Jiafu Chen, Shiqi Zhang, Liangzi Ding, Shuo Fang, Huaizhong Lin, Ziqiang Dang, Chenguang Ma, Lei Zhao
TL;DR
The paper tackles the scarcity and cost of high-quality mobile GUI intent-trajectory data essential for training GUI agents. It introduces M$^2$-Miner, a Monte Carlo Tree Search–based framework with a collaborative InferAgent, OrchestraAgent, and JudgeAgent, augmented by an intent recycling mechanism and a progressive model-in-the-loop training strategy to produce diverse, high-quality trajectories at reduced cost. Key contributions include (1) a formal intent-trajectory tree representation, (2) a multi-agent expansion/simulation pipeline that improves mining efficiency, (3) an intent recycling method to harvest additional data from non-primary paths, and (4) staged model-in-the-loop training that enhances performance in unseen environments. Empirical results across multiple mobile GUI benchmarks demonstrate state-of-the-art performance and substantial data-production cost savings, underscoring the framework’s practical impact for GUI research and development.
Abstract
Graphical User Interface (GUI) agent is pivotal to advancing intelligent human-computer interaction paradigms. Constructing powerful GUI agents necessitates the large-scale annotation of high-quality user-behavior trajectory data (i.e., intent-trajectory pairs) for training. However, manual annotation methods and current GUI agent data mining approaches typically face three critical challenges: high construction cost, poor data quality, and low data richness. To address these issues, we propose M$^2$-Miner, the first low-cost and automated mobile GUI agent data-mining framework based on Monte Carlo Tree Search (MCTS). For better data mining efficiency and quality, we present a collaborative multi-agent framework, comprising InferAgent, OrchestraAgent, and JudgeAgent for guidance, acceleration, and evaluation. To further enhance the efficiency of mining and enrich intent diversity, we design an intent recycling strategy to extract extra valuable interaction trajectories. Additionally, a progressive model-in-the-loop training strategy is introduced to improve the success rate of data mining. Extensive experiments have demonstrated that the GUI agent fine-tuned using our mined data achieves state-of-the-art performance on several commonly used mobile GUI benchmarks. Our work will be released to facilitate the community research.
