Automatic Cognitive Task Generation for In-Situ Evaluation of Embodied Agents
Xinyi He, Ying Yang, Chuanjian Fu, Sihan Guo, Songchun Zhu, Lifeng Fan, Zhenliang Zhang, Yujia Peng
TL;DR
The paper tackles the problem of evaluating embodied agents in unseen 3D environments, where existing benchmarks suffer from data contamination and lack scene specificity. It introduces TEA, a two-stage interaction-evolution framework that defines tasks as graph-structured representations and generates them in-situ within Unreal Engine through an agent-in-loop interaction and graph-based recombination. Key contributions include formal graph-based task definitions, an agent–environment interaction mechanism, a structure-based task recombination/reuse strategy, and metrics like MIR and spatial statistics to measure task diversity and coverage. Empirical results show TEA can autonomously generate tens of thousands of tasks across unseen scenes (e.g., 87,876 tasks in two loops over 10 scenes) and reveals that state-of-the-art models still struggle with basic perception and 3D-aware interaction, underscoring the need for in-situ evaluation before real-world deployment. The authors also release their generated data to accelerate research in embodied intelligence and in-situ task generation.
Abstract
As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data contamination and a lack of scene specificity, inadequate for assessing agent capabilities in unseen settings. To address this, we propose a dynamic in-situ task generation method for unseen environments inspired by human cognition. We define tasks through a structured graph representation and construct a two-stage interaction-evolution task generation system for embodied agents (TEA). In the interaction stage, the agent actively interacts with the environment, creating a loop between task execution and generation that allows for continuous task generation. In the evolution stage, task graph modeling allows us to recombine and reuse existing tasks to generate new ones without external data. Experiments across 10 unseen scenes demonstrate that TEA automatically generated 87,876 tasks in two cycles, which human verification confirmed to be physically reasonable and encompassing essential daily cognitive capabilities. Benchmarking SOTA models against humans on our in-situ tasks reveals that models, despite excelling on public benchmarks, perform surprisingly poorly on basic perception tasks, severely lack 3D interaction awareness and show high sensitivity to task types in reasoning. These sobering findings highlight the necessity of in-situ evaluation before deploying agents into real-world human environments.
