VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
He Zhang, Xinyang Li, Xingyu Zhou, Xinyi Fu
TL;DR
This study addresses stress regulation through VR by introducing VR Calm Plus, a system that couples a squeezable, sensor-embedded plush with immersive VR scenes. Using a counterbalanced crossover design with 40 participants, it integrates PANAS-X, a custom subjective questionnaire, and physiological measures (HR, GSR, PRV) to compare squeeze-based interaction against a visual-only baseline. Findings show that squeeze interaction elevates positive affect, enhances perceived relaxation and control, and yields an 'active relaxation' physiological profile (greater HR reduction with preserved PRV and sustained GSR engagement). The work demonstrates the tangible benefits of embodied, multisensory VR for emotional well-being and provides design insights toward adaptive, bi-directional affective VR tools for stress management.
Abstract
While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm Plus, a multimodal system that integrates a pressure-sensitive plush toy into an interactive VR environment. This interface allows users to dynamically modulate the virtual atmosphere through physical squeezing actions, fostering a deeper sense of embodied relaxation. We evaluated the system with 40 participants using PANAS-X surveys, subjective questionnaires, physiological measures (heart rate, skin conductance, pulse rate variability), and semi-structured interviews. Results demonstrate that, compared to a visual-only baseline, squeeze-based interaction significantly enhances positive affect and perceived relaxation. Physiological data further revealed a state of "active relaxation", characterized by greater reductions in heart rate and preserved autonomic flexibility (PRV), alongside sustained emotional engagement (GSR). Our findings highlight the value of coupling tangible input with immersive environments to support emotional well-being and offer design insights for future VR-based mental health tools.
