QuantumGS: Quantum Encoding Framework for Gaussian Splatting
Grzegorz Wilczyński, Rafał Tobiasz, Paweł Gora, Marcin Mazur, Przemysław Spurek
TL;DR
QuantumGS presents a quantum–classical hybrid for neural rendering by embedding Variational Quantum Circuits into Gaussian Splatting. It maps viewing directions onto the Bloch sphere using a $3$-qubit encoding with rotations $R_y$ and $R_z$, and uses hypernetworks or hash-conditioned conditioning to generate VQC parameters, enabling per-Gaussian or global residuals to capture high-frequency view-dependent radiance. The dual pipelines—per-Gaussian hyper-quantum modeling and joint-hash global modeling—achieve state-of-the-art fidelity on synthetic data and robust generalization on real-world scenes, while maintaining interactive frame rates. This work demonstrates the viability of quantum-geometric encoding for rendering and points toward hardware quantum acceleration as a pathway to further improvements in photorealistic, view-dependent appearance modeling.
Abstract
Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this limitation using classical Multi-Layer Perceptrons (MLPs), they remain limited by the expressivity of classical networks in low-parameter regimes. In this paper, we introduce QuantumGS, a novel hybrid framework that integrates Variational Quantum Circuits (VQC) into the Gaussian Splatting pipeline. We propose a unique encoding strategy that maps the viewing direction directly onto the Bloch sphere, leveraging the natural geometry of qubits to represent 3D directional data. By replacing classical color-modulating networks with quantum circuits generated via a hypernetwork or conditioning mechanism, we achieve higher expressivity and better generalization. Source code is available in the supplementary material. Code is available at https://github.com/gwilczynski95/QuantumGS
