Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
Li Wang, Ruixuan Gong, Yumo Han, Lei Yang, Lu Yang, Ying Li, Bin Xu, Huaping Liu, Rong Fu
TL;DR
This paper surveys the integration of 3D Gaussian Splatting with SLAM, focusing on achieving high-fidelity, real-time mapping. It organizes advances along four performance dimensions—rendering quality, tracking accuracy, reconstruction speed, and memory consumption—and analyzes robustness to motion blur and dynamic scenes. The authors provide a taxonomy of rendering-quality improvements, tracking optimization strategies, and memory-management techniques, supported by comparative insights on public benchmarks. They also outline future directions, including event-camera fusion, physics-aware modeling, and incorporation of large vision models, to guide the development of next-generation SLAM systems.
Abstract
Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS), with its efficient explicit representation and high-quality rendering capabilities, offers a new reconstruction paradigm for SLAM. This survey comprehensively reviews key technical approaches for integrating 3DGS with SLAM. We analyze performance optimization of representative methods across four critical dimensions: rendering quality, tracking accuracy, reconstruction speed, and memory consumption, delving into their design principles and breakthroughs. Furthermore, we examine methods for enhancing the robustness of 3DGS-SLAM in complex environments such as motion blur and dynamic environments. Finally, we discuss future challenges and development trends in this area. This survey aims to provide a technical reference for researchers and foster the development of next-generation SLAM systems characterized by high fidelity, efficiency, and robustness.
