EventNeuS: 3D Mesh Reconstruction from a Single Event Camera
Shreyas Sachan, Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik
TL;DR
EventNeuS introduces a self-supervised framework to reconstruct dense 3D meshes from monocular event streams by learning a neural implicit surface (SDF) together with a view-dependent radiance field. It replaces traditional view encoding with spherical harmonics, employs hierarchical sampling and frequency annealing, and optimizes a loss that aligns rendered temporal changes with the observed events, enabling mesh extraction via Marching Cubes. On synthetic and real data, it achieves substantial improvements in Chamfer distance and MAE over prior event-based methods, demonstrating robust surface recovery under fast motion and challenging lighting. The approach advances event-driven 3D reconstruction by leveraging implicit surface representations, while acknowledging limitations in large-scale scenes and texture-induced artefacts, and pointing to future integration with RGB-based priors or 3D Gaussian splatting.
Abstract
Event cameras offer a considerable alternative to RGB cameras in many scenarios. While there are recent works on event-based novel-view synthesis, dense 3D mesh reconstruction remains scarcely explored and existing event-based techniques are severely limited in their 3D reconstruction accuracy. To address this limitation, we present EventNeuS, a self-supervised neural model for learning 3D representations from monocular colour event streams. Our approach, for the first time, combines 3D signed distance function and density field learning with event-based supervision. Furthermore, we introduce spherical harmonics encodings into our model for enhanced handling of view-dependent effects. EventNeuS outperforms existing approaches by a significant margin, achieving 34% lower Chamfer distance and 31% lower mean absolute error on average compared to the best previous method.
