Constrained Dynamic Gaussian Splatting
Zihan Zheng, Zhenglong Wu, Xuanxuan Wang, Houqiang Zhong, Xiaoyun Zhang, Qiang Hu, Guangtao Zhai, Wenjun Zhang
TL;DR
CDGS tackles memory bottlenecks in dynamic 4D scene reconstruction by enforcing a hard Gaussian budget during training. It introduces a differentiable budget controller driven by a unified importance score that blends geometric stability, motion significance, and perceptual impact, enabling precise densification and pruning under a fixed budget $N_{\text{target}}$. An adaptive static-dynamic allocation automatically partitions Gaussians into static and dynamic sets, while a three-phase training regime and a dual-mode compression pipeline ensure budget adherence and storage efficiency. Across multiple datasets, CDGS achieves superior rate-distortion performance and up to a 3x reduction in model size, enabling efficient edge-device deployment.
Abstract
While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices, whereas heuristic pruning fails to achieve optimal rendering quality under preset Gaussian budgets. In this work, we propose Constrained Dynamic Gaussian Splatting (CDGS), a novel framework that formulates dynamic scene reconstruction as a budget-constrained optimization problem to enforce a strict, user-defined Gaussian budget during training. Our key insight is to introduce a differentiable budget controller as the core optimization driver. Guided by a multi-modal unified importance score, this controller fuses geometric, motion, and perceptual cues for precise capacity regulation. To maximize the utility of this fixed budget, we further decouple the optimization of static and dynamic elements, employing an adaptive allocation mechanism that dynamically distributes capacity based on motion complexity. Furthermore, we implement a three-phase training strategy to seamlessly integrate these constraints, ensuring precise adherence to the target count. Coupled with a dual-mode hybrid compression scheme, CDGS not only strictly adheres to hardware constraints (error < 2%}) but also pushes the Pareto frontier of rate-distortion performance. Extensive experiments demonstrate that CDGS delivers optimal rendering quality under varying capacity limits, achieving over 3x compression compared to state-of-the-art methods.
