TactDeform: Finger Pad Deformation Inspired Spatial Tactile Feedback for Virtual Geometry Exploration
Yihao Dong, Praneeth Bimsara Perera, Chin-Teng Lin, Craig T Jin, Anusha Withana
TL;DR
TactDeform introduces a dual-context electro-tactile rendering approach that translates interaction context (Approaching, Contact, Sliding) and geometric context (Face, Edge, Corner, Texture) into spatio-temporal fingertip patterns. Using a 32-electrode finger-worn array, the system achieves high accuracy in geometric feature identification ($85.7\%$) and texture discrimination ($95.8\%$) in a two-phase user study with $N=24$, without mechanical force feedback. Key contributions include the deformation-based encoding grounded in mechanoreceptor-inspired mappings, velocity-dependent pattern generation, and an open-source implementation to support VR geometry exploration and potential accessibility applications. The results suggest that parameterized, context-aware electro-tactile feedback can convey rich geometric and textural information, enabling naturalistic exploration across simple to complex 3D shapes. These findings advance tactile rendering beyond uniform or single-context schemes and point to adaptive, multi-modal, and inclusive XR haptics future directions.
Abstract
Spatial tactile feedback can enhance the realism of geometry exploration in virtual reality applications. Current vibrotactile approaches often face challenges with the spatial and temporal resolution needed to render different 3D geometries. Inspired by the natural deformation of finger pads when exploring 3D objects and surfaces, we propose TactDeform, a parametric approach to render spatio-temporal tactile patterns using a finger-worn electro-tactile interface. The system dynamically renders electro-tactile patterns based on both interaction contexts (approaching, contact, and sliding) and geometric contexts (geometric features and textures), emulating deformations that occur during real-world touch exploration. Results from a user study \rr{(N=24)} show that the proposed approach enabled high texture discrimination and geometric feature identification compared to a baseline. Informed by results from a free 3D-geometry exploration phase, we provide insights that can inform future tactile interface designs.
