Hand3R: Online 4D Hand-Scene Reconstruction in the Wild
Wendi Hu, Haonan Zhou, Wenhao Hu, Gaoang Wang
TL;DR
Hand3R addresses the challenge of online, joint 4D hand-scene reconstruction from monocular video by fusing a high-fidelity hand expert with a global scene foundation through a scene-aware visual prompting mechanism. A dual-stream architecture maintains a persistent 4D scene memory while extracting precise hand features, and state-aware decoding with decoupled heads yields both dense scene geometry and absolute hand trajectories in a single forward pass. The training strategy — robust pose learning followed by scene-aware global tuning — enables robust local hand fidelity and metric-scale global placement in real time. Experiments on DexYCB and HOI4D demonstrate competitive local hand mesh recovery and superior online global hand reconstruction compared with strong baselines, underscoring Hand3R’s potential for real-time embodied AI and AR/VR applications that require integrated hand-scene reasoning.
Abstract
For Embodied AI, jointly reconstructing dynamic hands and the dense scene context is crucial for understanding physical interaction. However, most existing methods recover isolated hands in local coordinates, overlooking the surrounding 3D environment. To address this, we present Hand3R, the first online framework for joint 4D hand-scene reconstruction from monocular video. Hand3R synergizes a pre-trained hand expert with a 4D scene foundation model via a scene-aware visual prompting mechanism. By injecting high-fidelity hand priors into a persistent scene memory, our approach enables simultaneous reconstruction of accurate hand meshes and dense metric-scale scene geometry in a single forward pass. Experiments demonstrate that Hand3R bypasses the reliance on offline optimization and delivers competitive performance in both local hand reconstruction and global positioning.
