SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu, Zhixi Wang, Yunqi Gao, Hongwen Zhang, Yebin Liu
TL;DR
SharpTimeGS introduces a lifespan-aware 4D Gaussian framework that decouples static and dynamic content through a learnable lifespan per primitive. By replacing the traditional Gaussian temporal decay with a flat-top visibility and modulating motion via a lifespan-aware factor $f(\sigma_t, r)$, the method stabilizes long-lived structures while preserving fast dynamics. A velocity–lifespan–aware densification and a velocity-guided initialization further allocate capacity to dynamic regions and stabilize optimization, enabling real-time 4K rendering at 100 FPS on a single RTX 4090. Extensive experiments across Neural3DV, ENeRF-Outdoor, and SelfCap show state-of-the-art quality and robust handling of complex motions, with ablations confirming the contributions of each component. The work offers a practical, scalable approach for high-fidelity dynamic scene reconstruction and rendering, advancing real-time 4D Gaussian representations.
Abstract
Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance between long-term static and short-term dynamic regions in both representation and optimization. To address this, we present SharpTimeGS, a lifespan-aware 4D Gaussian framework that achieves temporally adaptive modeling of both static and dynamic regions under a unified representation. Specifically, we introduce a learnable lifespan parameter that reformulates temporal visibility from a Gaussian-shaped decay into a flat-top profile, allowing primitives to remain consistently active over their intended duration and avoiding redundant densification. In addition, the learned lifespan modulates each primitives' motion, reducing drift in long-lived static points while retaining unrestricted motion for short-lived dynamic ones. This effectively decouples motion magnitude from temporal duration, improving long-term stability without compromising dynamic fidelity. Moreover, we design a lifespan-velocity-aware densification strategy that mitigates optimization imbalance between static and dynamic regions by allocating more capacity to regions with pronounced motion while keeping static areas compact and stable. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art performance while supporting real-time rendering up to 4K resolution at 100 FPS on one RTX 4090.
